Energy Counter: Difference between revisions

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{{Cut content}}[[File:EnergyICO.png|left]]The '''Energy Counter''' was a part of the HUD in earlier versions of ''[[MediEvil]]''. It served as a counter for [[Energy Bones]] before being replaced with the [[Life Bar]].
{{Cut content}}[[File:EnergyICO.png|left]]The '''Energy Counter''' was a part of the HUD in earlier versions of ''[[MediEvil]]''. It served as a counter for [[Energy Bones]] before being replaced with the [[Life Bar]].


It could hold up to 99 Energy Bones at once. If it reached zero, a [[Life]] would be removed from the [[Life Counter]], resetting the Energy Counter to three Energy Bones, unless the Life Counter reached zero, which would result in a Game Over.
It could hold up to 99 Energy Bones at once. If it reached zero, a [[Life]] would be removed from the [[Life Counter]], resetting the Energy Counter to three Energy Bones, unless the Life Counter reached zero, which would result in a Game Over.{{Gameref|Rolling-Demo}}
 
==References==
 
{{Reflist}}
[[Category:Energy]]
[[Category:Energy]]
[[Category:HUD]]
[[Category:HUD]]

Revision as of 21:06, 8 November 2014

PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.

The Energy Counter was a part of the HUD in earlier versions of MediEvil. It served as a counter for Energy Bones before being replaced with the Life Bar.

It could hold up to 99 Energy Bones at once. If it reached zero, a Life would be removed from the Life Counter, resetting the Energy Counter to three Energy Bones, unless the Life Counter reached zero, which would result in a Game Over.[1]

References

  1. MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.