MediEvil: Legends: Difference between revisions
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{{ | {{Infobox video game | ||
| | |name = ''MediEvil: Legends'' | ||
|image = [[File:MediEvil Legends|300px]] | |image = [[File:MediEvil Legends|300px]] | ||
| | |platforms = [[PlayStation Portable]] | ||
|release = Unreleased | |||
| | |genre = Hack-and-slash | ||
|modes = Single-player}} | |||
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'''''MediEvil: Legends''''' was one of the [http://gallowmere.wikia.com/wiki/Category:Game_Prototypes four game prototypes] developed by students of the University of Abertay Dundee. | '''''MediEvil: Legends''''' was one of the [http://gallowmere.wikia.com/wiki/Category:Game_Prototypes four game prototypes] developed by students of the University of Abertay Dundee. | ||
==Gameplay== | ==Gameplay== |
Revision as of 23:07, 27 November 2012
MediEvil: Legends | ||
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[[Image:File:MediEvil Legends|250px]] | ||
Platform(s) | PlayStation Portable | |
Mode(s) | Single-player |
MediEvil: Legends was one of the four game prototypes developed by students of the University of Abertay Dundee.
Gameplay
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[1]