Draft:MediEvil: Legends: Difference between revisions

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|name = MediEvil: Legends
|name = MediEvil: Legends
|image = [[File:MediEvil Legends|230px|center]]
|image = [[File:MediEvil Legends|230px|center]]
|platforms = [[PlayStation Portable]]
|platforms = PlayStation Portable
|release = Unreleased
|release = Unreleased
|genre = Hack-and-slash
|genre = Hack-and-slash
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==References==
==References==
{{reflist}}
{{reflist}}
 
{{Games}}
{{Template:Games}}
[[Category:Game prototypes]]
[[Category:Game prototypes]]

Revision as of 21:23, 18 May 2021

PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.
MediEvil: Legends
[[Image:|250px]]
Platform(s) PlayStation Portable
Mode(s) Single-player

MediEvil: Legends was one of the four game prototypes developed by students of the University of Abertay Dundee.

Gameplay

The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.[1]

References

  1. MediEvil Legends on Gearclank: James Dobson's Webspace.

Template:Games