Draft:Martians: Difference between revisions

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    The '''Martains '''are enemies from [[MediEvil 2]]. They can be found in [[The Time Machine]] levels.
    The '''Martains '''are enemies from [[MediEvil 2]]. They can be found in [[The Time Machine]] levels.
    ==Strategy==


    They located inside the space room. Use [[Danhand]] by take off [[Dan]]'s head and placed on the hand. Go inside the space room and get the [[Time Machine Part 1]]. Although, it was too high to reach it from the rocket, control Dan's Body on the switchs to make the Martains come out the moon holes and start firing at Danhand,  just dodge their attacks from the rocket the get the Time Machine Part 1 for the Time Machine. Which will fire back to the Martains and causing them to disappear.
    Use Dan-Hand to enter the display of the lunar surface. Switch back to Headless Sir Dan for a minute and check out the three buttons outside the display. Stepping on a button will cause a Martian to pop out of one of the craters in the exhibit. It cannot go anywhere, but he starts firing a ray gun at Dan-Hand! Quickly switch back to Dan-Hand and maneuver yourself directly between the rocket ship and the creature. Although the martian is out of your sight, you can hear when it fires its weapon. Jump when you heat the sound and the energy hits the rocket, killing the martian.
    [[Category:Enemies]]
    [[Category:Enemies]]

    Revision as of 19:16, 8 June 2012

    PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.

    The Martains are enemies from MediEvil 2. They can be found in The Time Machine levels.

    Strategy

    Use Dan-Hand to enter the display of the lunar surface. Switch back to Headless Sir Dan for a minute and check out the three buttons outside the display. Stepping on a button will cause a Martian to pop out of one of the craters in the exhibit. It cannot go anywhere, but he starts firing a ray gun at Dan-Hand! Quickly switch back to Dan-Hand and maneuver yourself directly between the rocket ship and the creature. Although the martian is out of your sight, you can hear when it fires its weapon. Jump when you heat the sound and the energy hits the rocket, killing the martian.