Cemetery Hill: Difference between revisions
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'''Cemetery Hill''' is the third level in ''[[MediEvil (1998)|MediEvil]]'' and its remake, also serving as an inspiration for the level of the same name in ''[[MediEvil: Resurrection]]''. Implied by name as a hill overlooking the [[Gallowmere]] cemetery it is the third level in the Necropolis arc of the games' stories. It is also one of the few areas to remain consistent across all three releases. Here, the player is introduced to [[Sir Daniel Fortesque]]'s arch-nemesis [[Zarok]] and will learn about destructible obstacles. Though the [[Club]] is available slightly earlier in ''MediEvil: Resurrection'', this is the first area in which the player can (and should) use it extensively. | '''Cemetery Hill''' is the third level in ''[[MediEvil (1998)|MediEvil]]'' and its remake, also serving as an inspiration for the level of the same name in ''[[MediEvil: Resurrection]]''. Implied by name as a hill overlooking the [[Gallowmere]] cemetery it is the third level in the Necropolis arc of the games' stories. It is also one of the few areas to remain consistent across all three releases. Here, the player is introduced to [[Sir Daniel Fortesque]]'s arch-nemesis [[Zarok]] and will learn about key items and destructible obstacles. Though the [[Club]] is available slightly earlier in ''MediEvil: Resurrection'', this is the first area in which the player can (and should) use it extensively. | ||
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Revision as of 19:49, 7 November 2022
Cemetery Hill is the third level in MediEvil and its remake, also serving as an inspiration for the level of the same name in MediEvil: Resurrection. Implied by name as a hill overlooking the Gallowmere cemetery it is the third level in the Necropolis arc of the games' stories. It is also one of the few areas to remain consistent across all three releases. Here, the player is introduced to Sir Daniel Fortesque's arch-nemesis Zarok and will learn about key items and destructible obstacles. Though the Club is available slightly earlier in MediEvil: Resurrection, this is the first area in which the player can (and should) use it extensively.
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