Saved game data (disambiguation): Difference between revisions
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|'''Magic''' | |'''Magic''' | ||
|0x0 | |0x0 | ||
|4 | |||
|60SM | |60SM | ||
|Signature for ''MediEvil'' saved game data. | |Signature for ''MediEvil'' saved game data. | ||
|- | |- | ||
|'''Saved Games''' | |'''Saved Games''' | ||
|0x4 | |0x4 | ||
|1 | |||
|0-2 | |0-2 | ||
|The number of saved games. | |The number of saved games. | ||
|} | |} |
Revision as of 17:31, 20 November 2024
This page documents MediEvil saved game data formats.
MediEvil (1998 original)
A PlayStation Memory Card data block consists of 64 frames.
Frame 0
This frame is the header for a block of PS1 saved data.
Frame 1
This frame is used to store a PS1 saved game icon:
Frames 2-3
These frames are reserved for additional images in case the icon is meant to be animated, but are unused by MediEvil.
Frames 4-34
These frames contain the actual MediEvil saved game data.
File header
The header is 12 bytes long.
Name | Offset | Length | Value | Meaning |
---|---|---|---|---|
Magic | 0x0 | 4 | 60SM | Signature for MediEvil saved game data. |
Saved Games | 0x4 | 1 | 0-2 | The number of saved games. |
Saved games
The file can hold a maximum of three saved games. Each saved game is 1360 bytes long.
Saved game
Name | Offset | Value | Meaning |
---|---|---|---|
Checksum | 0x0 | Number | Used to verify save game integrity. Uses the Checksum-16 algorithm. |
Save game number | 0x6 | Number | Number of times the game has been saved. |
Time played | 0x1C | Number | Time the player has played the game for. Displayed on the tombstones in the main menu. |
Frames 35 to 63
These are unused.
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