Draft:The Demon

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    The Demon is a final boss in MediEvil 2. [1]

    Strategy

    This is by far the hardest fight in the game, and it's about a thousand times harder than the joke final boss from the original. There are two opponents here, the Demon that Palethorn has summoned, as well as Palethorn himself. The Demon will do most of the dirty work, but only has two attacks, both of which are "achingly predictable" as Palethorn put it. If he raises his head, he'll breathe fire, in which you can just jump over. If he moves his head to the left or right, he'll do an even easier to dodge, albeit slightly stronger attack, as in pounding the floor with his fist. He'll never go in random order, so just Daring Dash along when he's stopped, and he'll be easy to undermine. That's when Palethorn comes along. His bullets aren't too hard to dodge, but when he fires missiles, you're in big trouble. They do massive damage, and will leave you very much open to the Demon's attacks. Never good. So anyway, as for beating Palethorn, note that he's in his craft, which has a deadly shield, so we need to confuse him a bit. First of all, equip none other than the Axe. Most people would prefer the Gatling Gun, but I find the Axe to be far more efficient. When Palethorn passes by in his craft, throw the Axe at him once or twice, and then this will make his craft malfunction, and target the Demon, who in response, will hit Palethorn. That's a bit of stupid way to damage him, but it does 75 damage in total, so we need to do this process four times. As this happens, the Demon will get more and more aggressive. He'll breathe longer waves of fire, so you need to jump among them this time. He'll start smashing the floor more, so it'll become more and more vital that you AVOID his attacks. And as for the missiles that Palethorn shoots, risk anything to not get caught in those. It'll take longer and longer for Palethorn to pass, but when he does, blade him with the Axe, and he'll turn around and shoot the Demon. Then eventually, the Demon will land the killing blow and return to which it belongs.