Saved game data
This page documents MediEvil saved game data formats.
MediEvil (1998 original)
A PlayStation Memory Card data block consists of 64 frames.
Frame 0
This frame is the header for a block of PS1 saved data.
Name | Offset | Value | Meaning |
---|---|---|---|
Magic | 0x0 | SC | Signature for all PS1 saved game data. |
Icon Flag | 0x2 | 11 | This means the icon for the saved game consists of a single image. |
Block Number | 0x3 | 1 | How many blocks the save will take up on a memory card. |
Title | 0x4 | MediEvil | Name of the saved game in Shift JIS format. |
Icon Colour Palette | 0x96 | 00 80 05 00 04 04 22 0C 64 18 69 10 A7 1C CA 28 EE 24 2C 39 54 35 91 3D F4 49 37 5A BB 66 3F 7B | Saved game icon colour palette. |
Frame 1
This frame is used to store a PS1 saved game icon:
Frames 2-3
These frames are reserved for additional images in case the icon is meant to be animated, but are unused by MediEvil.
Frames 4-34
These frames contain the actual MediEvil saved game data.
File header
Name | Offset | Value | Meaning |
---|---|---|---|
Magic | 0x200 | 60SM | Signature for MediEvil saved game data. |
Saved Games | 0x204 | 0-2 | The number of saved games. |
Saved games
The file can hold a maximum of three saved games.
Frames 35 to 63
These are unused.
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