Books in MediEvil: Difference between revisions

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You must be out of shape after 100 years lying on your back. Use the crypt to get the grips with your new lease of life.
You must be out of shape after 100 years lying on your back. Use the crypt to get the grips with your new lease of life.
=====Book 2 - Runes and gates=====
=====Book 2 - Runes and gates=====
 
When you're ready to leave this crypt you'll find an exit at the end of the Hall. To unlock the gates you must find a Rune Stone and place it in the ornate hand set next to the doorway.
When you're ready to leave this crypt you'll find an exit at the end of the hall. To unlock the gates you must find a Rune Stone and place it in the ornate hand set next to the doorway.
=====Book 3 - Inventory=====
=====Book 3 - Inventory=====
During your travels through the world of Gallowmere you will collect many items. To look at your inventory, press the SELECT button on the Controller.
During your travels through the world of Gallowmere you will collect many items. To look at your inventory, press the SELECT button on the Controller.
=====Book 4 - Power Attack=====
=====Book 4 - Power Attack=====
To do a power attack, press and hold the [[File:PSB-S.png]] button on the Controller for a second or two and then release it.
To do a power attack, press and hold the [[File:PSB-S.png]] button on the Controller for a second or two and then release it.
=====Book 5 - Buoyancy=====
=====Book 5 - Buoyancy=====
Feel free to have a paddle in the shallow water, but don't be tempted to go for a swim, buoyancy can be a problem for those of a dead disposition.
Feel free to have a paddle in the shallow water, but don't be tempted to go for a swim, buoyancy can be a problem for those of a dead disposition.
=====Book 6 - About treasures=====
=====Book 6 - About treasures=====
Any Treasure that you find will go into your coin score, displayed in the top right of your display. Coins are used to buy items from the greedy Merchant gargoyles.
Any Treasure that you find will go into your coin score, displayed in the top right of your display.<br />Coins are used to buy items from the greedy Merchant gargoyles.
=====Book 7 - About exits=====
=====Book 7 - About exits=====
Track down Zarok by retracing his diabolical odyssey through Gallowmere. You can spot the exits from an area by looking out for his stinking trail of magic slime.
Track down Zarok by retracing his diabolical odyssey through Gallowmere. You can spot the exits from an area by looking out for his stinking trail of magic slime.


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Welcome back to your beloved Gallowmere. The stinking dead have risen up to dance with the liveless living, and they want to do it over your dead body.
Welcome back to your beloved Gallowmere. The stinking dead have risen up to dance with the liveless living, and they want to do it over your dead body.
=====Book 2 - Rejuvenation Fountains=====
=====Book 2 - Rejuvenation Fountains=====
 
Don't let zombies get you down.<br />Tend those wounds by stepping into this fountain of rejuvenation.
Don't let zombies get you down. Tend those wounds by stepping into this fountain of rejuvenation.
=====Book 3 - About Angel Statue=====
=====Book 3 - About Angel Statue=====
Remember, nothing remains hidden under the gaze of an angel.
Remember, nothing remains hidden under the gaze of an angel.
=====Book 4 - Chalice=====
=====Book 4 - Chalice=====
[[File:Chalice-Small.png|40px|left]]The object here is the chalice.
[[File:Chalice-Small.png|40px|left]]The object here is the [[Chalice of Souls|chalice]].<br />Every time you dispatch an enemy the chalice fills a little more. Once the Chalice is full it is yours to collect and you will be worthy of visiting the sacred Hall of Heroes to claim a prize! There is a Chalice to be found in every region of Gallowmere. They are all hidden or well guarded - only a true hero will collect the full set.
 
Every time you dispatch an enemy the chalice fills a little more. Once the Chalice is full it is yours to collect and you will be worthy of visiting the sacred Hall of Heroes to claim a prize! There is a Chalice to be found in every region of Gallowmere. They are all hidden or well guarded - only a true hero will collect the full set.
 
=====Book 5 - About Skull Gates=====
=====Book 5 - About Skull Gates=====
The living world lies beyond these Skull Gates. The Master of the Hilltop Mausoleum, the [[Stained Glass Demon]] has possession of the [[Skull Key]].
The living world lies beyond these Skull Gates. The Master of the Hilltop Mausoleum, the [[Stained Glass Demon]] has possession of the [[Skull Key]].


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The club is a crude, but effective weapon. Bash with it! Burn with it! But beware, one bash too many and it will break.
The club is a crude, but effective weapon. Bash with it! Burn with it! But beware, one bash too many and it will break.
=====Book 3 - Witch Coven Entrance=====
=====Book 3 - Witch Coven Entrance=====
Of great archaelogical Interest. Destroy the boulder and plunder the valuable treasures within.
Of great archaelogical Interest.<br />Destroy the boulder and plunder the valuable treasures within.
=====Book 4 - A GUIDE TO COVENS - for Witches and Witchcraft enthusiasts=====
=====Book 4 - A GUIDE TO COVENS - for Witches and Witchcraft enthusiasts=====
A Witches Coven would reach the height of its power only when all of their Sacred Flames were alight.<br />Witches have been known to offer help to the questing adventurer, yet they are a reclusive people and have to be summoned by the aid of mystic Charms or Talismans.<br />Let it be known that help from a Witch is rarely given freely, and the Witch will more often than not make a request of the adventurer before any such help is given.<br />If seeking to summon a Witch, remember that they are quite territorial. Any signs of previous Witch activity in an area is good indication that a Witch can be called upon.
A Witches Coven would reach the height of its power only when all of their Sacred Flames were alight.
 
Witches have been known to offer help to the questing adventurer, yet they are a reclusive people and have to be summoned by the aid of mystic Charms or Talismans.
 
Let it be known that help from a Witch is rarely given freely, and the Witch will more often than not make a request of the adventurer before any such help is given.
 
If seeking to summon a Witch, remember that they are quite territorial. Any signs of previous Witch activity in an area is good indication that a Witch can be called upon.
=====Book 5 - Exploration=====
=====Book 5 - Exploration=====
The adventurer would be wise to be thorough in the exploration of an area. Hidden locations reap great rewards.
The adventurer would be wise to be thorough in the exploration of an area. Hidden locations reap great rewards.