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You must be out of shape after 100 years lying on your back. Use the crypt to get the grips with your new lease of life. | You must be out of shape after 100 years lying on your back. Use the crypt to get the grips with your new lease of life. | ||
=====Book 2 - Runes and gates===== | =====Book 2 - Runes and gates===== | ||
When you're ready to leave this crypt you'll find an exit at the end of the Hall. To unlock the gates you must find a Rune Stone and place it in the ornate hand set next to the doorway. | |||
When you're ready to leave this crypt you'll find an exit at the end of the | |||
=====Book 3 - Inventory===== | =====Book 3 - Inventory===== | ||
During your travels through the world of Gallowmere you will collect many items. To look at your inventory, press the SELECT button on the Controller. | During your travels through the world of Gallowmere you will collect many items. To look at your inventory, press the SELECT button on the Controller. | ||
=====Book 4 - Power Attack===== | =====Book 4 - Power Attack===== | ||
To do a power attack, press and hold the [[File:PSB-S.png]] button on the Controller for a second or two and then release it. | To do a power attack, press and hold the [[File:PSB-S.png]] button on the Controller for a second or two and then release it. | ||
=====Book 5 - Buoyancy===== | =====Book 5 - Buoyancy===== | ||
Feel free to have a paddle in the shallow water, but don't be tempted to go for a swim, buoyancy can be a problem for those of a dead disposition. | Feel free to have a paddle in the shallow water, but don't be tempted to go for a swim, buoyancy can be a problem for those of a dead disposition. | ||
=====Book 6 - About treasures===== | =====Book 6 - About treasures===== | ||
Any Treasure that you find will go into your coin score, displayed in the top right of your display. Coins are used to buy items from the greedy Merchant gargoyles. | Any Treasure that you find will go into your coin score, displayed in the top right of your display.<br />Coins are used to buy items from the greedy Merchant gargoyles. | ||
=====Book 7 - About exits===== | =====Book 7 - About exits===== | ||
Track down Zarok by retracing his diabolical odyssey through Gallowmere. You can spot the exits from an area by looking out for his stinking trail of magic slime. | Track down Zarok by retracing his diabolical odyssey through Gallowmere. You can spot the exits from an area by looking out for his stinking trail of magic slime. | ||
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Welcome back to your beloved Gallowmere. The stinking dead have risen up to dance with the liveless living, and they want to do it over your dead body. | Welcome back to your beloved Gallowmere. The stinking dead have risen up to dance with the liveless living, and they want to do it over your dead body. | ||
=====Book 2 - Rejuvenation Fountains===== | =====Book 2 - Rejuvenation Fountains===== | ||
Don't let zombies get you down.<br />Tend those wounds by stepping into this fountain of rejuvenation. | |||
Don't let zombies get you down. Tend those wounds by stepping into this fountain of rejuvenation. | |||
=====Book 3 - About Angel Statue===== | =====Book 3 - About Angel Statue===== | ||
Remember, nothing remains hidden under the gaze of an angel. | Remember, nothing remains hidden under the gaze of an angel. | ||
=====Book 4 - Chalice===== | =====Book 4 - Chalice===== | ||
[[File:Chalice-Small.png|40px|left]]The object here is the chalice. | [[File:Chalice-Small.png|40px|left]]The object here is the [[Chalice of Souls|chalice]].<br />Every time you dispatch an enemy the chalice fills a little more. Once the Chalice is full it is yours to collect and you will be worthy of visiting the sacred Hall of Heroes to claim a prize! There is a Chalice to be found in every region of Gallowmere. They are all hidden or well guarded - only a true hero will collect the full set. | ||
Every time you dispatch an enemy the chalice fills a little more. Once the Chalice is full it is yours to collect and you will be worthy of visiting the sacred Hall of Heroes to claim a prize! There is a Chalice to be found in every region of Gallowmere. They are all hidden or well guarded - only a true hero will collect the full set. | |||
=====Book 5 - About Skull Gates===== | =====Book 5 - About Skull Gates===== | ||
The living world lies beyond these Skull Gates. The Master of the Hilltop Mausoleum, the [[Stained Glass Demon]] has possession of the [[Skull Key]]. | The living world lies beyond these Skull Gates. The Master of the Hilltop Mausoleum, the [[Stained Glass Demon]] has possession of the [[Skull Key]]. | ||
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The club is a crude, but effective weapon. Bash with it! Burn with it! But beware, one bash too many and it will break. | The club is a crude, but effective weapon. Bash with it! Burn with it! But beware, one bash too many and it will break. | ||
=====Book 3 - Witch Coven Entrance===== | =====Book 3 - Witch Coven Entrance===== | ||
Of great archaelogical Interest. Destroy the boulder and plunder the valuable treasures within. | Of great archaelogical Interest.<br />Destroy the boulder and plunder the valuable treasures within. | ||
=====Book 4 - A GUIDE TO COVENS - for Witches and Witchcraft enthusiasts===== | =====Book 4 - A GUIDE TO COVENS - for Witches and Witchcraft enthusiasts===== | ||
A Witches Coven would reach the height of its power only when all of their Sacred Flames were alight. | A Witches Coven would reach the height of its power only when all of their Sacred Flames were alight. | ||
Witches have been known to offer help to the questing adventurer, yet they are a reclusive people and have to be summoned by the aid of mystic Charms or Talismans. | |||
Let it be known that help from a Witch is rarely given freely, and the Witch will more often than not make a request of the adventurer before any such help is given. | |||
If seeking to summon a Witch, remember that they are quite territorial. Any signs of previous Witch activity in an area is good indication that a Witch can be called upon. | |||
=====Book 5 - Exploration===== | =====Book 5 - Exploration===== | ||
The adventurer would be wise to be thorough in the exploration of an area. Hidden locations reap great rewards. | The adventurer would be wise to be thorough in the exploration of an area. Hidden locations reap great rewards. |