Atomic-city: Difference between revisions

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Evil zombie knights. As the game progresses the zombies become more powerful and the player has to outwit a whole army of zombie knights from range from [[Spectres|flying spear knights]] to [[Ghouls|flame throwing ghouls]] to the [[Armoured Knights|bloated fat knights]] that belly barge you to a watery grave in the swamps. To the right is an example of one of my animation pages that I would give to the animators as a guide line to how a character is to move.
Evil zombie knights. As the game progresses the zombies become more powerful and the player has to outwit a whole army of zombie knights from range from [[Spectres|flying spear knights]] to [[Ghouls|flame throwing ghouls]] to the [[Armoured Knights|bloated fat knights]] that belly barge you to a watery grave in the swamps. To the right is an example of one of my animation pages that I would give to the animators as a guide line to how a character is to move.
=====Pumpkins=====
<gallery>
med8_small.jpg
med7_small.jpg
Med1_pumpkinpatch_small.jpg
</gallery>
The walking pumpkin monsters. A very early level design saw Dan navigating an overgrown gorge populated by pumpkins that have been mutated by magic. I found the pumpkin monsters to be quite cute as well as menacing. The level culminated in a battle with the king of all pumpkins the Pum-king. To the right is the geometry design for the farmyard where the Pum-king rules, his roots have sucked all the moisture from the land and his pseudo-pods must be hacked away. A nice touch was the fish flapping about on the surface of the dried up ponds.
{{DISPLAYTITLE:atomic-city}}
{{DISPLAYTITLE:atomic-city}}
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[[Category:Sources]]
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