The Ant Caves: Difference between revisions
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Return to the room with a pillar in the center, and this time, go to the right. You find the way is blocked. You can also hear someone crying out, "Help," from beyond the barrier. Since you found a Club, you know you need it, so use the Club or your Hammer to break the barrier. Enter the room where you will find a [[Fairies|fairy]]. In this room, you also find a [[Treasure|chest of coins]]. | Return to the room with a pillar in the center, and this time, go to the right. You find the way is blocked. You can also hear someone crying out, "Help," from beyond the barrier. Since you found a Club, you know you need it, so use the Club or your Hammer to break the barrier. Enter the room where you will find a [[Fairies|fairy]]. In this room, you also find a [[Treasure|chest of coins]]. | ||
Leave the room and return to the portal. The fairy will open | Leave the room and return to the portal. The fairy will open the portal for you and will give you three fireflies as lights. Proceed into the entrance. This walkthrough takes you through all the passages. It can be helpful to try to map this area. I numbered the rooms to make mapping easier. | ||
the portal for you and will give you three fireflies as | |||
lights. Proceed into the entrance. This walkthrough takes | |||
you through all the passages. It can be helpful to try to | |||
map this area. I numbered the rooms to make mapping easier. | |||
As you drop down several times, you will find yourself in a | As you drop down several times, you will find yourself in a tunnel which leads to a large room which is the first room. Here, you will see [[ants]]. These are the smaller, more lightly colored ants. They will not bother you as long as you do not provoke them. If you search around the room, you can see small holes that you cannot enter. These are exits for the ants. Many more such holes exist in these caves. Do not worry about killing the ants. There is no Chalice percentage here. | ||
tunnel which leads to a large room which is the first room. | |||
Here, you will see [[ants]]. These are the smaller, more | |||
lightly colored ants. They will not bother you as long as | |||
you do not provoke them. If you search around the room, you | |||
can see small holes that you cannot enter. These are exits | |||
for the ants. Many more such holes exist in these caves. Do | |||
not worry about killing the ants. There is no Chalice | |||
percentage here. | |||
From this first room, as you enter, there is a way to the | From this first room, as you enter, there is a way to the right and a way to the left. Go to the right. | ||
right and a way to the left. Go to the right. | |||
You will walk down a passage and into the second room which | You will walk down a passage and into the second room which has a couple stalactites. You can attack the larvae. One leaves a bag of coins. You should also see a glowing pentagon. From there is another cry for, "Help." Use the Club or [[Hammer]] to break open the pentagon and free the Fairy. This fellow is one of six. After you free him, boulders will drop and larger, darker, and more aggressive ants will appear for you to fight. You can use the Club or Hammer to break the boulders in your way. From this room, to continue, you can go up or left. Go up. This will require breaking some boulders. | ||
has a couple stalactites. You can attack the larvae. One | |||
leaves a | |||
pentagon. From there is another cry for, "Help." Use the | |||
Club or Hammer to break open the pentagon and free the | |||
boulders will drop and larger, darker, and more aggressive | |||
ants will appear for you to fight. You can use the Club or | |||
Hammer to break the boulders in your way. From this room, to | |||
continue, you can go up or left. Go up. This will require | |||
breaking some boulders. | |||
This leads you to room three, which is a small room with an | This leads you to room three, which is a small room with an image of a shell on the floor. A piece of [[amber]] is there for the taking. To proceed from here, you can go right or left. Go to the right. This way is not blocked by boulders. | ||
image of a shell on the floor. A piece of | |||
the taking. To proceed from here, you can go right or left. | |||
Go to the right. This way is not blocked by boulders. | |||
This brings you into a long passage. You will find an | This brings you into a long passage. You will find an [[Energy Vial]] along the way. As you continue, a couple boulders roll past you, so try to walk in the middle of the passage to avoid them. | ||
past you, so try to walk in the middle of the passage to | |||
avoid them. | |||
You will emerge in room four, which is a large room filled | You will emerge in room four, which is a large room filled with larvae. You soon find an Energy Vial. Kill all the larvae to find a bag of coins, a bag of coins, and a bag of coins. You also find a piece of amber. Once you are done looking around, return to where you entered this room. With that tunnel in front of you, to the right you find another pentagon. Smash it to free the second fairy. With the pentagon in front of you, go to the right. The way is blocked by two boulders. Smash them. | ||
with larvae. You soon find an | |||
larvae to find a | |||
looking around, return to where you entered this room. With | |||
that tunnel in front of you, to the right you find another | |||
pentagon. Smash it to free the second | |||
pentagon in front of you, go to the right. The way is | |||
blocked by two boulders. Smash them. | |||
You will be back in room three at the image of a shell. From | You will be back in room three at the image of a shell. From your current perspective, go right to return to room two. | ||
your current perspective, go right to return to room two. | |||
From as you enter room two, go to the right and take the | From as you enter room two, go to the right and take the first passage you find. This, steeply, takes you down. You will enter room five. | ||
first passage you find. This, steeply, takes you down. You | |||
will enter room five. | |||
As you enter room five, take the | As you enter room five, take the Energy Vial. This room is defined by its stalagmites, which rise up from the floor. From as you enter, you can go to the right to enter a passage that steeply goes upward. This will take you back to room four. | ||
defined by its stalagmites, which rise up from the floor. | |||
From as you enter, you can go to the right to enter a | |||
passage that steeply goes upward. This will take you back to | |||
room four. | |||
Once in room four, go to the left. As you enter the next | Once in room four, go to the left. As you enter the next passage, you will see large stalactites. This passage leads to a small room which is room six. | ||
passage, you will see large stalactites. This passage leads | |||
to a small room which is room six. | |||
Room six has red marks on the floor and the wall. From as | Room six has red marks on the floor and the wall. From as you enter room six, go to the left. | ||
you enter room six, go to the left. | |||
This will take you to room seven where you will find a | This will take you to room seven where you will find a [[Health Fountain]]. Kill the larvae to get a piece of amber and a bag of coins. This room has a couple mushrooms in it. From as you entered, look to the left for the passage. | ||
you entered, look to the left for the passage. | |||
This takes you to room eight. You can find a piece of | This takes you to room eight. You can find a piece of amber. Kill the larvae for a bag of coins. (From as you entered, if you go to the right, you will return to room one. From as you entered, if you go to left, you will return to room five.) Just turn and go back to room seven. Room seven only has two ways into it, so continue on to room six. | ||
Kill the larvae for a | |||
you go to the right, you will return to room one. From | |||
as you entered, if you go to left, you will return to room | |||
five.) Just turn and go back to room seven. Room seven only | |||
has two ways into it, so continue on to room six. | |||
From as you enter room six, you can go up or right. You | From as you enter room six, you can go up or right. You have been to the right, so go up. | ||
have been to the right, so go up. | |||
This will lead you into room nine. Kill the larvae for a | This will lead you into room nine. Kill the larvae for a bag of coins and a piece of amber. You can go left or right. Go to the right. | ||
to the right. | |||
The long passage leads to a small room, room ten, which has | The long passage leads to a small room, room ten, which has an image of a scarab on the floor. Take the Energy Vial. You can go up or left. Go to the left. | ||
an image of a scarab on the floor. Take the | |||
can go up or left. Go to the left. | |||
Break the barrier with the Club or Hammer. This allows you | Break the barrier with the Club or Hammer. This allows you to enter room eleven which is very large. There is a large pillar in this room. Pick up the piece of amber. Kill the larvae to get a bag of coins, a bag of coins, a piece of amber, and a bag of coins. You can only reach the larvae in the walls if the way in is already broken. Once you are done here, break the barrier at the other end of the room and proceed into that passage. | ||
to enter room eleven which is very large. There is a large | |||
pillar in this room. Pick up the piece of | |||
larvae to get a | |||
the walls if the way in is already broken. Once you are | |||
done here, break the barrier at the other end of the room | |||
and proceed into that passage. | |||
In this passage, you will find an | In this passage, you will find an Energy Vial. You also find another pentagon. Smash it open with your Club or Hammer for the third fairy. At the end of the passage, you will be back in room nine. From as you enter this room, go up to return to room ten. When you enter room ten, go up to proceed. | ||
another pentagon. Smash it open with your Club or Hammer | |||
for the third | |||
back in room nine. From as you enter this room, go up to | |||
return to room ten. When you enter room ten, go up to | |||
proceed. | |||
In this passage, you will find another pentagon. Smash it | In this passage, you will find another pentagon. Smash it open with the Club or Hammer for the fourth fairy. | ||
open with the Club or Hammer for the fourth | |||
This leads to room twelve, which is a large room. You will | This leads to room twelve, which is a large room. You will see a structure which divides some of the room. To the right is another pentagon. Smash it open to free the fifth fairy. Also kill the larvae to get a bag of coins, a piece of amber, and a bag of coins. You will find a piece of Amber on its own. Then go back, along the other side, to kill the larvae and get a bag of coins, and a bag of coins. Return to where you found the piece of amber on its own. Continue into the cave. To the left, you will see another pentagon. Smash it to free the last fairy. To the right, you will find a Fountain. Kill the larvae near the Fountain to get a piece of amber and a bag of coins. At the end of the room is a barrier. To the left of the barrier is a [[Merchant Gargoyles|Merchant Gargoyle]]. Feel free to stock up on your distance weapons. To the right of the barrier is the [[The Ant Caves#Book 2|third book]]. | ||
see a structure which divides some of the room. To the right | |||
is another pentagon. Smash it open to free the fifth | |||
Also kill the larvae to get a | |||
its own. Then go back, along the other side, to kill the | |||
larvae and get a | |||
where you found the piece of amber on its own. Continue into | |||
the cave. To the left, you will see another pentagon. Smash | |||
it to free the last | |||
of | |||
barrier. To the left of the barrier is a | |||
Feel free to stock up on your distance weapons. To the right | |||
of the barrier is the [[The Ant Caves#Book 2|third book]]. | |||
Use the Club or Hammer to break the barrier. Drop into that | Use the Club or Hammer to break the barrier. Drop into that passage only if you are sure you are done as you will not be returning. | ||
passage only if you are sure you are done as you will not be | |||
returning. | |||
Proceed until you find the [[Ant Queen|Queen Ant]]. Approach her and she | Proceed until you find the [[Ant Queen|Queen Ant]]. Approach her and she will begin the battle. Keep on the move as she spits poison. Keep your distance as you sends out ants to attack you and you need room to fight them and to see them coming. I would recommend you keep your [[Broad Sword]], Hammer, or [[Axe]] out to fight the ants. If you are being attacked by them, I would suggest you kill them first before attacking the Queen Ant, when she is vulnerable. | ||
will begin the battle. Keep on the move as she spits poison. | |||
Keep your distance as you sends out ants to attack you and | |||
you need room to fight them and to see them coming. I would | |||
recommend you keep your Broad Sword, Hammer, or Axe out to | |||
fight the ants. If you are being attacked by them, I would | |||
suggest you kill them first before attacking the Queen Ant, | |||
when she is vulnerable. | |||
Periodically, the Queen Ant will raise herself up and the | Periodically, the Queen Ant will raise herself up and the room will shake. Boulders from the ceiling will fall down around you. This also makes her an easy mark. Move close enough to be in range. Equip your [[Spear]] first and throw it at her. When you run out of Spears, use your [[Flaming Longbow]]. (In short, start with the first distance weapon you have in your inventory on the far right and then work your way to the left as you run out of projectiles for each one.) Make sure you press and hold the {{B|X}} button for rapid fire as you use any of those. | ||
room will shake. Boulders from the ceiling will fall down | |||
around you. This also makes her an easy mark. Move close | |||
enough to be in range. Equip your Spear first and throw it | |||
at her. When you run out of Spears, use your Flaming | |||
Longbow. (In short, start with the first distance weapon you | |||
have in your inventory on the far right and then work your | |||
way to the left as you run out of projectiles for each one.) | |||
Make sure you press and hold the {{B|X}} button for rapid fire as | |||
you use any of those. | |||
Once she lowers herself down again, back away and use your | Once she lowers herself down again, back away and use your Broad Sword, Hammer, or Axe again to fight the ants that she sends your way. Wait for her to raise herself up again before attacking her. | ||
Broad Sword, Hammer, or Axe again to fight the ants that she | |||
sends your way. Wait for her to raise herself up again | |||
before attacking her. | |||
Once you defeat her, you will see the exit. Be careful of | Once you defeat her, you will see the exit. Be careful of the large, larvae-like thing above you. If you jump into it, it will hurt you. Drop down into the exit. | ||
the large, larvae-like thing above you. If you jump into it, | |||
it will hurt you. Drop down into the exit. | |||
For collecting seven pieces of amber, the Witch gives you a | For collecting seven pieces of amber, the Witch gives you a weapon called the [[Chicken Drumstick]]. You are given 30 of them. It cannot be powered up. As you use it, you throw it and enemies near it turn into Roast Chicken. Walk onto the Roast Chicken to get 20 points of health. The Roast Chicken will vanish if you do not hurry up and take it. If you want more Chicken Drumsticks, you can enter the Enchanted Earth again, summon her again, and find amber for her again and she will give you more. | ||
weapon called the | |||
them. It cannot be powered up. As you use it, you throw it | |||
and enemies near it turn into | |||
Roast Chicken to get 20 points of health. The Roast Chicken | |||
will vanish if you do not hurry up and take it. If you want | |||
more Chicken Drumsticks, you can enter | |||
again, summon her again, and find amber for her again and | |||
she will give you more. | |||
For finding all the fairies, you will earn the | For finding all the fairies, you will earn the Chalice which sends you to the Hall of Heroes. If you play this area again, you can still free the fairies but you will not earn anything for doing so. | ||
sends you to the Hall of Heroes. If you play this area | |||
again, you can still free the fairies but you will not earn | |||
anything for doing so. | |||
==Books== | ==Books== |