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==[[Katie Lea]] - Level Mapper== | ==[[Katie Lea]] - Level Mapper== | ||
*'''Education''': Art Foundation & Art at Cardiff University | *'''Education''': Art Foundation & Art at Cardiff University | ||
*'''Joined Sony | *'''Joined Millennium/Sony''': 1993 | ||
*''' | *'''Favourite Drink''': Ribena | ||
*'''Previous Jobs''': | *'''Previous Jobs''': Mapper for Vectordean | ||
*''' | *'''Favourite Task''': Texturing | ||
===LEVEL MAPPING=== | ===LEVEL MAPPING=== | ||
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'''So it kind of moulds the level together?'''<br />Yes, the artist's actually responsible for building the level models and I place the things that go in it, under guidance from Jason who actually designed the individual levels. I get input from everyone in the team about where characters and items in the game should actually go. | '''So it kind of moulds the level together?'''<br />Yes, the artist's actually responsible for building the level models and I place the things that go in it, under guidance from Jason who actually designed the individual levels. I get input from everyone in the team about where characters and items in the game should actually go. | ||
''' | '''How do you physically place them?'''<br>We have a big graphical interface. I use a Silicon Graphics machine to do mapping and use an in-house mapping tool that's called 'Mappy'. I load in the model and then I've got little markers to position them. I've got a little zombie model for example and I change any extra settings that need calibrating like doors to cells which might have certain requirements to open. . . that kind of thing. | ||
''' | '''So it's a re-usable software tool?'''<br>Yeah. It was used on ''Frogger'' as well and on ''Beast Wars''. It's the basic interface, but it's got different kinds of plug-ins for different projects. It exploits things differently for different projects and I think it's being used by some of SCEE London's in-house teams as well. | ||
''' | '''Did you find it was hard to be the only mapper in between teams of artists and teams of programmers?'''<br>I'm actually part of both teams. I have to do a lot of work with the artists because I do some model texturing. I also have to work closely with the programmers when I position the entities they have programmed. So I've kind of been the bridge between the two. | ||
===ARTIST OR PROGRAMMER?=== | ===ARTIST OR PROGRAMMER?=== | ||
'''So what is your background? Artist? Programmer? Marketing? '''<br />Well, actually I have an artistic background. It started off at school where art was my strongest, then I went on to do an art foundation course and I started off doing an art degree at Cardiff but left halfway through. And then I just kind of fell into the games industry. | '''So what is your background? Artist? Programmer? Marketing? '''<br />Well, actually I have an artistic background. It started off at school where art was my strongest, then I went on to do an art foundation course and I started off doing an art degree at Cardiff but left halfway through. And then I just kind of fell into the games industry. | ||
I was friends with Chris [Sorrell, Producer of MediEvil] and one evening I was just sitting around waiting for Chris to finish, I'd played all of the games in the office, so he suggested I had a go at level mapping and off I went. This was at Vectordean. I started on a 3-month contract working on James Pond 3 doing the level mapping. | I was friends with Chris [Sorrell, Producer of MediEvil] and one evening I was just sitting around waiting for Chris to finish, I'd played all of the games in the office, so he suggested I had a go at level mapping and off I went. This was at Vectordean. I started on a 3-month contract working on ''James Pond 3'' doing the level mapping. | ||
'''What did you | '''What did you work on first?'''<br>Well, first of all I started working from home doing scripting for a few projects and then I moved in-house and I worked on ''Deadline'', ''Silverload'' and ''Scroll''. | ||
'''Mapping?'''<br>For ''Scroll'' I was event scripting. This was an RPG and very screen based. I did a very basic kind of programming: 'the player goes here and this happens'. My job title at this time was 'development assistant' which meant I got to do quite a lot of different things. On ''Deadline'' I was setting up, on ''Silverload'' I was helping one of the programmers, Gary Richards, with a lot of the basic setting up of things. This was using C, but I didn't know it very well. . . it was just cutting and pasting, setting up animations and rooms in the game. | |||
===DOWN ON THE FARM=== | ===DOWN ON THE FARM=== | ||
'''What do you do when you aren't level mapping? '''<br />Play games. At the moment I'm playing ''Alundra''. I can't wait for the next one. Another favourite is ''Castlevania''. | '''What do you do when you aren't level mapping? '''<br />Play games. At the moment I'm playing ''Alundra''. I can't wait for the next one. Another favourite is ''Castlevania''. | ||
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'''Did you look at someone on a tractor and think 'that could be me'? '''<br />No, I think it was that I used to like cows. . . | '''Did you look at someone on a tractor and think 'that could be me'? '''<br />No, I think it was that I used to like cows. . . | ||
'''Are you a country girl? | '''Are you a country girl?'''<br>I was brought up in Chesterfield in England which is an industrial town but we used to go on holiday to farms - where my parents would rent out a cottage. | ||
===MEDIEVIL=== | ===MEDIEVIL=== | ||
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'''Which bit was the worst - the one that you had to keep re-doing to get right?'''<br />Probably setting up the cameras. You can never make everybody happy so you do one version and that's cool until someone turns round and says 'oh I don't like that'. So I guess I go round in a circle a lot of the time trying to keep everyone happy and not keeping everyone happy. | '''Which bit was the worst - the one that you had to keep re-doing to get right?'''<br />Probably setting up the cameras. You can never make everybody happy so you do one version and that's cool until someone turns round and says 'oh I don't like that'. So I guess I go round in a circle a lot of the time trying to keep everyone happy and not keeping everyone happy. | ||
''' | '''They don't give you too much stick then?'''<br>Oh, I get lots of stick. People are always coming up to me going 'Oh Katie can you do this, can you do that'. My monitor's normally covered in Post-it notes. | ||
''' | '''Do you give some back?'''<br>Only when it's late at night and I'm dead tired and want to go home. | ||
'''So | '''How long does it take to map a level in MediEvil?'''<br>Initially it takes about a week just to set up the camera, build the collision and initial placement of enemies but it gets re-made so many times, it's difficult to say. | ||
'''So you're still working on it?'''<br>Oh yeah, fixing various things, we are changing things all the time. | |||
'''Do you work on | '''Do you work on different levels every day, simultaneously?'''<br>Yeah. So it's quite hectic. For the artists it's more clear-cut when a task is complete, but for the programmers and me, it's less specific. | ||
''' | '''It's got to be worth it though.'''<br>The feedback has been good. We just hope the reviewers like it. You never can tell, they either love things or hate them. | ||
===CROSS-DRESSING=== | ===CROSS-DRESSING=== |