Draft:Katie Sorrell: Difference between revisions

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'''So it kind of moulds the level together?'''<br />Yes, the artist's actually responsible for building the level models and I place the things that go in it, under guidance from Jason who actually designed the individual levels. I get input from everyone in the team about where characters and items in the game should actually go.
'''So it kind of moulds the level together?'''<br />Yes, the artist's actually responsible for building the level models and I place the things that go in it, under guidance from Jason who actually designed the individual levels. I get input from everyone in the team about where characters and items in the game should actually go.


'''How do you physically place them?'''<br />We have a big graphical interface. I use a Silicon Graphics machine to do mapping and use an in-house mapping tool that's called 'Mappy'. I load in the model and then I've got little markers to position them. I've got a little zombie model for example and I change any extra settings that need calibrating like doors to cells which might have certain requirements to open. . . that kind of thing.
'''How do you physically place them?'''<br />We have a big graphical interface. I use a Silicon Graphics machine to do mapping and use an in-house mapping tool that's called '[[Mappy]]'. I load in the model and then I've got little markers to position them. I've got a little zombie model for example and I change any extra settings that need calibrating like doors to cells which might have certain requirements to open. . . that kind of thing.


'''So it's a re-usable software tool?'''<br />Yeah. It was used on ''Frogger'' as well and on ''Beast Wars''. It's the basic interface, but it's got different kinds of plug-ins for different projects. It exploits things differently for different projects and I think it's being used by some of SCEE London's in-house teams as well.
'''So it's a re-usable software tool?'''<br />Yeah. It was used on ''Frogger'' as well and on ''Beast Wars''. It's the basic interface, but it's got different kinds of plug-ins for different projects. It exploits things differently for different projects and I think it's being used by some of SCEE London's in-house teams as well.