MediEvil/Glitches: Difference between revisions

Added glitches posted by Torn on the MediEvil forum.
mNo edit summary
(Added glitches posted by Torn on the MediEvil forum.)
Line 7: Line 7:
==Level Looping==
==Level Looping==


It is possible using the inventory glitch to "loop" to the end of the level.  Using the inventory glitch it is possible to get out of bounds and essentially "fall" to the exit trigger of the level.
Using the inventory glitch, it is possible to get out of bounds and essentially "fall" to the exit trigger of the level.


As described above, when the inventory is open you are invulnerable. If you double tap select the inventory will open and close. During the period of it opening and closing movement, jumping, attacking etc. is possible. This is the main mechanic for a level loop.
As described above, when the inventory is open, Dan is invulnerable. If you double tap SELECT, the inventory will open and close. During the period of it opening and closing movement, jumping, attacking etc. is possible. This is the main mechanic for a level loop.


If you stand on an edge and use the inventory glitch (aka open and close in quick succession) you are able to jump off the edge and out of bounds (into the darkness). As the inventory is open you are able to skip the death triggers which would normally kill you in normal play.
If you stand on an edge and use the inventory glitch (aka open and close it in quick succession) you are able to jump off the edge and out of bounds (into the darkness). As the inventory is open you are able to skip the death triggers which would normally kill you in normal play.


As you are falling the inventory will be open, if you close the inventory you will die instantly and be put back to the spot in which you jumped off. However if you hold circle and then close the inventory you will not die. In fact you will be able to use the directional buttons to move about the level whilst falling.
As you are falling the inventory will be open, if you close the inventory you will die instantly and be put back to the spot in which you jumped off. However, if you hold [[File:PSB-C.png|link=|alt=]] and then close the inventory, you will not die. In fact, you will be teleported to the top of the level, where you will be able to use the directional buttons to move about whilst falling.


This is the basis for reaching the exit trigger. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter which is needed to progress. The levels with loops in them are as follows:
This is the basis for reaching the exit trigger. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter which is needed to progress.
===Level Loop===
 
The levels where looping is possible are the following:
*[[Speedrunning/The Enchanted Earth|Enchanted Earth]]
*[[Speedrunning/The Enchanted Earth|Enchanted Earth]]
*[[Speedrunning/The Ghost Ship|The Ghost Ship]]
*[[Speedrunning/The Time Device|The Time Device]]
*[[Speedrunning/Pools of the Ancient Dead|Pools of the Ancient Dead]]
*[[Speedrunning/The Haunted Ruins|The Haunted Ruins]]
===Level Looping as explained by [http://www.twitch.tv/torn338/profile Torn338]===
<gallery>File:MediEvil - Level Looping</gallery>
==The "Knock Back Dash" Glitch==


*The Ghost Ship
The [[club]]'s power-up attack (pressing [[File:PSB-S.png]]) can be used on walls and certain objects, to push Dan back. That in conjunction with turning, the [[Daring Dash|daring dash]], and running can increase Dan's speed much higher than normal.
 
*The Time Device


*[[Speedrunning/Pools of the Ancient Dead|Pools of the Ancient Dead]]
==Weapon Replenish==
*The Haunted Ruins
It is possible to perform a glitch after your weapon is stolen, which involves tricking the game into breaking it, to the point where it "underflows" and maxes its value out.


===Level Looping as explained by Torn338===
To do this, you must open your inventory on the same frame that the weapon is registered as stolen. This is incredibly difficult as you have 1/60th of a second, so basically, it's frame perfect. If you get it, the item will be there, but will have no percentage or ammo count! Simply select the item with [[File:PSB-X.png|link=|alt=]] afterwards. Then proceed to kill the imp who stole it. It'll be at max percent or ammo.
[[File:MediEvil RTA Guide Level Looping Major Glitch|thumb|center|335 px|Level Loop Explanation]]
[[Category:Speedrunning]]
[[Category:Speedrunning]]