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'''CS''' - That was a little extra added by one of the level programmers (Matt Johnston). There's a rock jutting out of the pond in the village and the idea was that if you stood there for a moment or two the game would start to spawn ducks swimming across the pond that you could shoot with a ranged weapon. I don't recall exactly why it didn't make the final cut. Most likely there were just too many other things to finish and debug. Shame - I love little easter eggs like this! | '''CS''' - That was a little extra added by one of the level programmers (Matt Johnston). There's a rock jutting out of the pond in the village and the idea was that if you stood there for a moment or two the game would start to spawn ducks swimming across the pond that you could shoot with a ranged weapon. I don't recall exactly why it didn't make the final cut. Most likely there were just too many other things to finish and debug. Shame - I love little easter eggs like this! | ||
'''3) '''An in-game model of the exterior of the [[Inside the Asylum | '''3) '''An in-game model of the exterior of the [[Inside the Asylum (MediEvil)|Asylum]] is featured within the prototype; | ||
[[File:Asylum.jpg|left|thumb|300px]] | [[File:Asylum.jpg|left|thumb|300px]] | ||
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'''CS''' - That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with. ...Sometimes you put a lot of effort into something and it doesn't pan out and other times something really simple to create totally pays off as those I think those rooms did. | '''CS''' - That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with. ...Sometimes you put a lot of effort into something and it doesn't pan out and other times something really simple to create totally pays off as those I think those rooms did. | ||
'''4)''' This is a bit of an oddball; there's a message in the beginning of the [[The Graveyard | '''4)''' This is a bit of an oddball; there's a message in the beginning of the [[The Graveyard (MediEvil)|Graveyard]] level which talks about "visitors from space in sci-fi movies and how gentic cloning is making Mary Shelleys Frankenstein closer to reality"; | ||
[[File:Prototypebook.jpg|thumb|left|300px]] | [[File:Prototypebook.jpg|thumb|left|300px]] |