MediEvil manual: Difference between revisions

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;<span style="font-size:15px">Precautions</span>
;<span style="font-size:15px">Precautions</span>
<span style="font-size:10px">● This disc contains software for the PlayStation® home video game console. Never use this disc on any other machine, as it could damage it. <br> ● This disc conforms to PlayStation® specifications for the European market only. It cannot be used on foreign-specification versions of PlayStation®. ● Read the PlayStation® Instruction Manual carefully to ensure correct usage. ● When inserting the disc in the PlayStation®, always place it label side up. ● When handling the disc, do not touch the surface. Hold it by the edge. ● Keep the disc clean and free of scratches. Should the surface become dirty, wipe it gently with a soft cloth. ● Do not leave the disc near heat sources or in direct sunlight or excessive moisture.●<!--as written--> Never attempt to use a cracked or warped disc, or one that has been repaired with adhesives, as this could lead to operating errors.</span>
<span style="font-size:10px">● This disc contains software for the PlayStation® home video game console. Never use this disc on any other machine, as it could damage it. <br> ● This disc conforms to PlayStation® specifications for the European market only. It cannot be used on foreign-specification versions of PlayStation®. ● Read the PlayStation® Instruction Manual carefully to ensure correct usage. ● When inserting the disc in the PlayStation®, always place it label side up. ● When handling the disc, do not touch the surface. Hold it by the edge. ● Keep the disc clean and free of scratches. Should the surface become dirty, wipe it gently with a soft cloth. ● Do not leave the disc near heat sources or in direct sunlight or excessive moisture.●<!--as written--> Never attempt to use a cracked or warped disc, or one that has been repaired with adhesives, as this could lead to operating errors.</span>
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;Health Warning
;Health Warning
<span style="font-size:10px">For your health, rest about 15 minutes for each hour of play. Avoid playing when tired or suffering from lack of sleep. Always play in a brightly lighted room, and stay as far from the television screen as possible. Some people experience epileptic seizures when viewing flashing lights or patterns in our daily environment, These persons may experience seizures while watching TB pictures or playing video games. Even players who have never had any seizures may nonetheless have an undetected epileptic condition. Consult your doctor before playing video games if you have an epileptic condition or immediately should you experience any of the following symptoms during play: dizziness, altered vision, muscle twitching, other involutary movements, loss of awareness of your surroundings, mental confusion and / or convulsions.</span>
<span style="font-size:10px">For your health, rest about 15 minutes for each hour of play. Avoid playing when tired or suffering from lack of sleep. Always play in a brightly lighted room, and stay as far from the television screen as possible. Some people experience epileptic seizures when viewing flashing lights or patterns in our daily environment, These persons may experience seizures while watching TB pictures or playing video games. Even players who have never had any seizures may nonetheless have an undetected epileptic condition. Consult your doctor before playing video games if you have an epileptic condition or immediately should you experience any of the following symptoms during play: dizziness, altered vision, muscle twitching, other involutary movements, loss of awareness of your surroundings, mental confusion and / or convulsions.</span>
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At certain points of each level you will see a golden chalice (taken from the Hall of Heroes) floating in the air. At first you will not be able to touch the chalice. As enemies are dispatched, the chalice fills a little more with the souls of the defeated adversaries. Once the Chalice is full it is yours to collect and you will be worthy to visit the sacred Hall of Heroes to claim a reward. There is a Chalice hidden in every region of Gallowmere and all are hidden or well guarded - only a true hero will collect the full set!<br>
At certain points of each level you will see a golden chalice (taken from the Hall of Heroes) floating in the air. At first you will not be able to touch the chalice. As enemies are dispatched, the chalice fills a little more with the souls of the defeated adversaries. Once the Chalice is full it is yours to collect and you will be worthy to visit the sacred Hall of Heroes to claim a reward. There is a Chalice hidden in every region of Gallowmere and all are hidden or well guarded - only a true hero will collect the full set!<br>


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<span style="font-size:16px;font-weight:bold;text-align:center">10. THE HALL OF HEROES</span> <br>  
<span style="font-size:16px;font-weight:bold;text-align:center">10. THE HALL OF HEROES</span> <br>  
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<div style="text-align:center"><span style="font-size:18px;font-weight:bold;text-align:center">CREDITS</span></div>
<div style="text-align:center"><span style="font-size:18px;font-weight:bold;text-align:center">CREDITS</span></div>
<div style="text-align:center"><span style="font-size:16px;text-align:center">Created and Developed by SCEE (Cambridge)</span></div>
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
|Game Concept/Direction
|Chris Sorrell
|-
|Game Design
|Jason Wilson
|-
|Main Programming
|James Busby, Paul Donovan, Chris Sorrell, Matt Johnson, Sam Baker
|-
|Additional Programming
|Derek Pollard, Tim Closs, Dean Ashton
|-
|Mapping/Development Assistant
|Katie Lea
|-
|Art Design
|Jason Wilson
|-
|Rendered Sequences/Presentation Visuals
|Jason Riley
|-
|Additional Mapping
|Lindsay Pollard
|-
|AV Management
|Pete Murphy
|-
|Original Soundtrack
|Andrew Barnabas, Paul Arnold
|-
|Sound Effects
|Paul Arnold
|-
|Video Post-Production
|Tom Oswald
|-
|Speech Post-Production
|Andrew Barnabas
|-
|Sound Effects/Language Implementation
|Gary Richards, William Bell
|-
|Technologies Management
|Mike Ball
|-
|Technologies Programming
|Andrew Ostler, Dean Ashton, Matt Johnson
|-
|QA Testing Co-ordinator
|Sarah-Louise Lloyd
|-
|QA Testers
|Dave Holloway, Alex Sulman, Dan Smith, Stuart Harvey
|-
|Preliminary Script
|Jason Wilson
|-
|Dialogue Script
|Martin Pond
|-
|Producer
|Chris Sorrell
|-
|Manager (Cambridge Studio)
|
Ian Saunter
|}
<div style="text-align:center"><span style="font-size:16px;text-align:center">Published by Sony Computer Entertainment Europe</span></div>
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
|Executive Producer for SCEE
|John Roberts
|-
|Product Manager
|Chris Ansell
|-
|Manual
|Written by Jim Sangster
Designed by Steve O'Neill
|-
|Print Production
|Martin Pearce
|-
|Manual QA Approval
|Lee Travers, Stephen Griffiths
|-
|QA Manager
|Tony Bourne
|-
|Head of the Internal Testing
|Steve Archer
|-
|Testing Co-Ordinator
|Jim McCabe
|-
|Lead Tester
|Dave Burke
|-
|Assistant Lead Tester
|Andy Macoy
|-
|Testers
|Ian Cunliffe, Richard Bunn, Anthony Gill, John Cassidy, Dominic Berzins, Ian McEvoy, Phil Bramhill, Dee Norfolk, Lorna Croasdale, Pat Cowan, Carl McKane, Carl Guinney
|-
|Lead Localisation Tester
|Ed Valiente
|-
|Localisation Testers
|Claudia Schuldt, Christa Leonards, Lucie Dupoirieux, Susana Olga Paredes Alcaraz, Ana Maria Juarez-Ordóñez, Andrea Masneri, Miguel Sanchez
|-
!colspan="2"|VOICE ARTISTS
|-
|
|Luis Soto, Paul Darrow, Harry Dickmen, Christopher Kent, Helen Lederer
|}