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|Pause Menu | |Pause Menu | ||
|} | |} | ||
<div style="text-align:center"><span style="font-size:16px;text-align:center">RETAIN MODE CONTROLS</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">RETAIN MODE CONTROLS</span></div> | ||
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|Jump | |Jump | ||
|} | |} | ||
<div style="text-align:center"><span style="font-size:18px;text-align:center">PLAYING THE GAME</span></div> | <div style="text-align:center"><span style="font-size:18px;text-align:center">PLAYING THE GAME</span></div> | ||
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|Quit | |Quit | ||
|To quit the game and return to the Main Menu, select 'YES' when prompted | |To quit the game and return to the Main Menu, select 'YES' when prompted | ||
|} | |} | ||
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<div style="text-align:center"><span style="font-size:16px;text-align:center">SETTING UP MULTIPLAYER GAMES</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">SETTING UP MULTIPLAYER GAMES</span></div> | ||
Using the PSP™ system's Home Menu, all players should select 'Settings', then 'Network Settings', and set 'Ad Hoc Mode' to 'Automatic'. If the 'Automatic' setting does not enable everyone to establish a connection, all players should then select '1ch', '6ch' or '11ch' (i.e. all using the same setting). | Using the PSP™ system's Home Menu, all players should select 'Settings', then 'Network Settings', and set 'Ad Hoc Mode' to 'Automatic'. If the 'Automatic' setting does not enable everyone to establish a connection, all players should then select '1ch', '6ch' or '11ch' (i.e. all using the same setting). | ||
<div style="text-align:center"><span style="font-size:16px;text-align:center">HOST GAME</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">HOST GAME</span></div> | ||
Press ▲ or ▼ to highlight the game you would like to host and press the [[File:PSB-X.png|link=|alt=]] button to confirm. You will then be taken to the game screen, where you must wait for an opponent to join your game. | Press ▲ or ▼ to highlight the game you would like to host and press the [[File:PSB-X.png|link=|alt=]] button to confirm. You will then be taken to the game screen, where you must wait for an opponent to join your game. | ||
<div style="text-align:center"><span style="font-size:16px;text-align:center">SEARCH FOR GAME</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">SEARCH FOR GAME</span></div> | ||
Select Search for Game to join an opponent's game. A list will be displayed indicating the host's name and the available game types; press ▲ or ▼ to select the game you wish to join and press the [[File:PSB-X.png|link=|alt=]] button to confirm. | Select Search for Game to join an opponent's game. A list will be displayed indicating the host's name and the available game types; press ▲ or ▼ to select the game you wish to join and press the [[File:PSB-X.png|link=|alt=]] button to confirm. | ||
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With the exception of 'Weapon Master' each mini game consists of nine individual challenges and three increasingly difficult levels; complete all three challenges on any given level to access the next group of three. Complete all challenges within a game to earn a Carnival Token. | With the exception of 'Weapon Master' each mini game consists of nine individual challenges and three increasingly difficult levels; complete all three challenges on any given level to access the next group of three. Complete all challenges within a game to earn a Carnival Token. | ||
Weapon Master works in a different way. Find each featured weapon in the realm of Gallowmere to access the corresponding challenge. | Weapon Master works in a different way. Find each featured weapon in the realm of Gallowmere to access the corresponding challenge. | ||
On certain mini games you will be given a grading at the end of each challenge attempt. A gold grade will mean that the challenge has been completed, but a truly great performance will earn a magic grade resulting in a cash bonus. | On certain mini games you will be given a grading at the end of each challenge attempt. A gold grade will mean that the challenge has been completed, but a truly great performance will earn a magic grade resulting in a cash bonus. | ||
<div style="text-align:center"><span style="font-size:16px;text-align:center">PIT O' DEATH</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">PIT O' DEATH</span></div> | ||
Kill all enemies to | Kill all enemies to successfully complete the challenge. Sir Dan can use any of the weapon in his inventory and pick up health vials during the game. Just watch out for the pits! | ||
<div style="text-align:center"><span style="font-size:16px;text-align:center">GUARDIAN O' THE BELL</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">GUARDIAN O' THE BELL</span></div> | ||
Protect the bell at all costs! Use any weapon in Dan's inventory to defend the bell and complete the challenge. | Protect the bell at all costs! Use any weapon in Dan's inventory to defend the bell and complete the challenge. | ||
<div style="text-align:center"><span style="font-size:16px;text-align:center">ARROW O' FATE</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">ARROW O' FATE</span></div> | ||
Shoot out the targets, but keep an eye on the time limit and make sure you don't waste all your ammo! Watch out for additional time and ammunition targets to help you through this game. | Shoot out the targets, but keep an eye on the time limit and make sure you don't waste all your ammo! Watch out for additional time and ammunition targets to help you through this game. | ||
<div style="text-align:center"><span style="font-size:16px;text-align:center">TREBUCHET O' TERROR</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">TREBUCHET O' TERROR</span></div> | ||
Hit as many targets as possible before they disappear. Press and hold the [[File:PSB-X.png|link=|alt=]] button to fire further and achieve the required score within the time limit to complete the challenge. | Hit as many targets as possible before they disappear. Press and hold the [[File:PSB-X.png|link=|alt=]] button to fire further and achieve the required score within the time limit to complete the challenge. | ||
<div style="text-align:center"><span style="font-size:16px;text-align:center">SHEPHERD'S DELIGHT</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">SHEPHERD'S DELIGHT</span></div> | ||
Herd an entire flock of chickens or sheep from start pen to target pen within the set time to succeed at this challenge. The spear at the top of the screen points the way to the target pen; the arrows point out individual animals. | Herd an entire flock of chickens or sheep from start pen to target pen within the set time to succeed at this challenge. The spear at the top of the screen points the way to the target pen; the arrows point out individual animals. | ||
<div style="text-align:center"><span style="font-size:16px;text-align:center">VERMIN CONTROL</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">VERMIN CONTROL</span></div> | ||
A medieval game of splat the rat! Clean up the area by ridding it of its rodent inhabitants. Get the required number within the time limit to clear the challenge. | A medieval game of splat the rat! Clean up the area by ridding it of its rodent inhabitants. Get the required number within the time limit to clear the challenge. | ||
<div style="text-align:center"><span style="font-size:16px;text-align:center">WHACK A ZAROK</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">WHACK A ZAROK</span></div> | ||
Dummy Zaroks spring up through the holes in the floor. Pummel as many of them as possible before they disappear; get the required number within the time limit to complete the challenge. | Dummy Zaroks spring up through the holes in the floor. Pummel as many of them as possible before they disappear; get the required number within the time limit to complete the challenge. | ||
<div style="text-align:center"><span style="font-size:16px;text-align:center">WEAPON MASTER</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">WEAPON MASTER</span></div> | ||
Take on a horde of enemies with only a single weapon at your disposal. Kill them all before you die or your weapons runs out of ammunition to be victorious. | Take on a horde of enemies with only a single weapon at your disposal. Kill them all before you die or your weapons runs out of ammunition to be victorious. | ||
<div style="text-align:center"><span style="font-size:16px;text-align:center">BONUS FEATURES</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">BONUS FEATURES</span></div> | ||
Rumour has it that a fabled sword (Woden's Brand) is held by the imps of Gallowmere Plains and can be obtained by anyone skilled enough to complete all of the mini games. | Rumour has it that a fabled sword (Woden's Brand) is held by the imps of Gallowmere Plains and can be obtained by anyone skilled enough to complete all of the mini games. | ||
<div style="text-align:center"><span style="font-size:18px;text-align:center">CHARACTERS</span></div> | <div style="text-align:center"><span style="font-size:18px;text-align:center">CHARACTERS</span></div> | ||
<div style="text-align:center"><span style="font-size:16px;text-align:center">SIR DANIEL FORTESQUE</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">SIR DANIEL FORTESQUE</span></div> | ||
Dan was once a professional soldier, captain of the royal battalion thanks largely to his tall stories of slain dragons and daring rescues.<br>Even so, his duties were mainly ceremonial and until that fateful day he'd never really fought in a proper battle... Still, history remembers him as a great hero, so he has a lot to live up to now he has returned from beyond the grave.<br>In death, Dan has the chance to become the hero he never was in life. | Dan was once a professional soldier, captain of the royal battalion thanks largely to his tall stories of slain dragons and daring rescues.<br />Even so, his duties were mainly ceremonial and until that fateful day he'd never really fought in a proper battle... Still, history remembers him as a great hero, so he has a lot to live up to now he has returned from beyond the grave.<br />In death, Dan has the chance to become the hero he never was in life. | ||
Frustratingly for Dan, his lower jaw is missing and he can't speak properly; to the bona fide heroes of Gallowmere, this makes him seem like even more of a halfwit than they remember. | Frustratingly for Dan, his lower jaw is missing and he can't speak properly; to the bona fide heroes of Gallowmere, this makes him seem like even more of a halfwit than they remember. | ||
<div style="text-align:center"><span style="font-size:16px;text-align:center">AL-ZALAM</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">AL-ZALAM</span></div> | ||
Al-Zalam was once a mighty genie, but a run-in with Zarok many, many years ago left him trapped inside Daniel Fortesque's empty skull! Now, all this fast talking, streetwise genie has are his memories and he likes to remind people of his haleyon days as often as possible. | Al-Zalam was once a mighty genie, but a run-in with Zarok many, many years ago left him trapped inside Daniel Fortesque's empty skull! Now, all this fast talking, streetwise genie has are his memories and he likes to remind people of his haleyon days as often as possible. | ||
Understandably, Al-Zalam harbours an enormous grudge against Zarok - so he has at least one thing in common with Dan.<br>Hopefully this shared purpose will turn their uneasy alliance into something of a friendship... | Understandably, Al-Zalam harbours an enormous grudge against Zarok - so he has at least one thing in common with Dan.<br />Hopefully this shared purpose will turn their uneasy alliance into something of a friendship... | ||
<div style="text-align:center"><span style="font-size:16px;text-align:center">ZAROK</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">ZAROK</span></div> | ||
A creepy, bitter and twisted (yet strangely effeminate) soul who has vowed to destroy Gallowmere. Zarok is evil personified; a tough, dangerous yet charismatic adversary who has perfected the arts of black magic and necromancy.<br>This ancient sorcerer has spent a century nursing his hatred of our very own Sir Daniel Fortesque. | A creepy, bitter and twisted (yet strangely effeminate) soul who has vowed to destroy Gallowmere. Zarok is evil personified; a tough, dangerous yet charismatic adversary who has perfected the arts of black magic and necromancy.<br />This ancient sorcerer has spent a century nursing his hatred of our very own Sir Daniel Fortesque. | ||
<div style="text-align:center"><span style="font-size:18px;text-align:center">CREDITS</span></div> | <div style="text-align:center"><span style="font-size:18px;text-align:center">CREDITS</span></div> | ||
<div style="text-align:center"><span style="font-size:16px;text-align:center">SONY COMPUTER ENTERTAINMENT EUROPE</span></div> | <div style="text-align:center"><span style="font-size:16px;text-align:center">SONY COMPUTER ENTERTAINMENT EUROPE</span></div> | ||
<small>Producer Piers Jackson Lead Designer Dominic Cahalin Design Team Gareth Hughes, Robert King Lead Programmer Mike Froggatt Camera and Player Control Gary Antcliffe Collision and Navigation Alan McCarthy Mini-Games John Bustard Networking | <small>Producer Piers Jackson Lead Designer Dominic Cahalin Design Team Gareth Hughes, Robert King Lead Programmer Mike Froggatt Camera and Player Control Gary Antcliffe Collision and Navigation Alan McCarthy Mini-Games John Bustard Networking and User Interface Peter Wandby Entity System Richard Talbot-Watkins Entity Programmers Darren White, Chip Bell, Daniel Hotop, Daniel Tomlinson Lead Artist Mitch Phillips Enviroment Artists Ben Levitt, Shafeq Rahman, Chris Riddell, Richard Thomas Character Artists Angelo Bod, Xavier Malard, Richard O'Donovan Animation and Cut-Scenes Tony Jackson, Matt Stoneham, Martin Binfield, Alex Kanaris-Sotiriou, Rob Starr, Stuart Adcock Additional Cut-Scenes SCEE London Dan Armstrong, Richard Carter, Jim Southworth, Marketing Materials Jason Riley Additional Enviroment Art Michael Frost, Scott McIness Tools and Technology Michael Blaha, Jim Chaney, Guillaume Raffy, Kevin Rose, Andrew Scheller, Bryony Wilson Build Support Paul Firth Original MediEvil Design Chris Sorrell and Jason Wilson Development Director Rob Parkin Studio Comms Manager Mark Green Audio / Video Manager Gary Richards Voice Talent Tom Baker, Paul Darrow, Simon Greenall, Eve Kaprf, Lewis Macleod, Melissa Lloyd, Rachel Preece And Jason Wilson as the voice of Dan, Script Writing Patrick McCarthy, Martin Pond, Dominic Cahalin Voice Direction Mark Healy, Piers Jackson Voice Recording Side UK Ltd. Voice Casting Andy Emery Sound Engineer Phil Evans Additional Voice Recording Garry Taylor Music Composed by Bob & Barn Orchestrated </small><span style="font-size:11px;">& Conducted by Nic Raine Produced by James Fitzpatrick Performed by City of Prague Philharmonic Orchestra and Chorus Orchestral Contractor Tadlow Music Recorded by Jan Holzner Edited </span><span style="font-size:11px;">& Mastered by Gareth Williams from SRT Soundtrack Available from www.bobandbarn.com Sound Designers Bob </span><span style="font-size:11px;">& Barn Audio Programming and Implementation Chip Bell, Craig Abraham SCREAM Programming Buzz Burrowes, Jim Sproul Video Editor Simon Bastow Presentations Audio Nicholas Kidd, Lee Banyard FMV Sequences by Axis Animation CG Supervisor Graham McKenna Producer Sam McCarthy Production Manager Tiffany Maberley Production Assistant Jamie Murray Modelling Cath Brooks, Steve Townrow, Karin Mattson, Alan Watson, Alice Sutherland Lighting and Visual Effects Tom Bryant, Nuno Conceicao, Steffen Lewenhardt IT Manager Dean Miller IT Engineer Simon Miller Office Manager Sharon Richards Product Manager Stephen Woodward PR Managers Charlotte Panther, Rebecca Rice Software Manager Mark Hardy Creative Services STeve O'Neill, Sam Holding, Nadim Otham Business Affairs Hogarth Andall, Anthony Hodgson European Release Manager Louise Welch Print Production Bradley Ralph Manual Creation Sam Holding Manual Approval Clare Crawley, Andrew Kennington Internal QA Manager Dave Parkinson Functionality QA QA Supervisor, Jim McCabe Lead Testers Stephen Allen, Graham Foxall Testers Lorna Campbell, John Carter, John Lewis, Marc Shannon, Neil Coslett, Rob Culshaw, Neil Edwards, Gary Ellison, Kevin McCormack TRC Supervisor Paul French TRC Testing Mike KEnnedy, John Hale DVD Duplication Craig Duddle, Chris Stanely Planning and Localisation Manager Vanessa Wood Software Operations Coordinator Jennifer Rees Localisation Supervisor Domenico Visone Localisation Lead Tester Yolanda Akil Localisation Testers Pauline Brisoux, Mathias Donoso, Istvan Tajnay, Cedric Gerard, Paolo Parrucci, Gianni Bianchini, Daniele Tacconi, Thomas Gruenewald, Nadine Martin, Katharina Tropf, Matthias Pokorny, Alberto Perez, Jose M Flores, Silvia Ferrero, Rafael Deogracias Special Thanks Mark Anthony, Jean-Baptiste Bolcato, James Busby, Jo Cox, Dylan Cuthbert, Tim Darby, Paul Donovan, Catriona Gallacher, Nancy Gatehouse, Mark Gibbons, Tomas Gillo, Yukiko Goto, Jeroma Liard, Mike Haigh, Phil Harrison, Sarah Hefford, Peter Hodges, Jamie Macdonald, Andrew Ostlet, James Shepherd, Katie Sorrell, Alex Sulman, Dan Taylor, Robin Winch, Charles Sturt University Dr Wayne Moore, Datascope Recruitment</span> | ||
[[Category:Manuals]] | [[Category:Manuals]] |