Imps: Difference between revisions
no edit summary
DansFriend (talk | contribs) No edit summary |
historia>Sammy mazza No edit summary |
||
Line 3: | Line 3: | ||
In [[MediEvil]] and [[Resurrection]], there are two types of imps: | In [[MediEvil]] and [[Resurrection]], there are two types of imps: | ||
'''Imp thieves '''- These skittish pesky plunderers will steal away an adventurers weapon of choice before he can exclaim 'where's my blooming weapon gone?'. The best strategy with these pests is to simply destroy them before they get close enough to swipe. How to snuff em out? Well speed and accuracy counts above all in this case, so any weapon will do as long as it's used double quick! | '''Imp thieves '''- These skittish pesky plunderers will steal away an adventurers weapon of choice before he can exclaim 'where's my blooming weapon gone?'. The best strategy with these pests is to simply destroy them before they get close enough to swipe. How to snuff em out? Well speed and accuracy counts above all in this case, so any weapon will do as long as it's used double quick! if you do not stop them within a certain limit will lose what you stole forever. | ||
'''Imp flamers - '''These speedy big nosed blighters will be upon an unwary venturer before he knows it, smashing at him mercilessly with fiery clubs! Yes perhaps they are not the most congenial of fellows, but they are quite good fun to shoot at or slice, so perhaps one should forgive them their foibles, and just get on with duffing them up. | '''Imp flamers - '''These speedy big nosed blighters will be upon an unwary venturer before he knows it, smashing at him mercilessly with fiery clubs! Yes perhaps they are not the most congenial of fellows, but they are quite good fun to shoot at or slice, so perhaps one should forgive them their foibles, and just get on with duffing them up. |