Magicians: Difference between revisions

232 bytes removed ,  22 September 2013
no edit summary
No edit summary
No edit summary
Line 4: Line 4:
|image = [[File:WIZARD1.png|250px]]
|image = [[File:WIZARD1.png|250px]]
|medievil2 = [[The Freakshow]]}} The '''Magicians '''are enemies from [[MediEvil 2]]. They can be found in [[The Freakshow]] level.
|medievil2 = [[The Freakshow]]}} The '''Magicians '''are enemies from [[MediEvil 2]]. They can be found in [[The Freakshow]] level.
==Involvement==
These Asian wizards are unvulenrable and has the power to summon a dragon spirit to attack you. If the dragon spirit went back to the Magicain, quickly go after him and hit him with your Hammer when he became solid.
==Description==
==Description==
This ancient Asian fellow might look harmless, but he has the power to conjure up a big, evil Dragon/like apparition that will attack you mercilessly. As soon as he sends it your way, he becomes transparent and invulnerable to your attacks. Your best bet is to use the [[Daring Dash]] and run the opposite way to avoid the apparition at any cost. Using your Daring Dash will also provide you with shield protection, so keep it up. Eventually, the Dragon will tire of chasing you and head back to his master. This is your cue to charge up your [[Hammer]] for the big "smashy smashy". As soon as the Dragon disappears back into the Magician, the little guy goes on the move. Follow his sparkly trail until he stops, then let loose with your weapon. Repeat this one or two times and his soul will fill your cup.
This ancient Asian fellow might look harmless, but he has the power to conjure up a big, evil Dragon/like apparition that will attack you mercilessly. As soon as he sends it your way, he becomes transparent and invulnerable to your attacks. Your best bet is to use the [[Daring Dash]] and run the opposite way to avoid the apparition at any cost. Using your Daring Dash will also provide you with shield protection, so keep it up. Eventually, the Dragon will tire of chasing you and head back to his master. This is your cue to charge up your [[Hammer]] for the big "smashy smashy". As soon as the Dragon disappears back into the Magician, the little guy goes on the move. Follow his sparkly trail until he stops, then let loose with your weapon. Repeat this one or two times and his soul will fill your cup.
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:MediEvil 2 enemies]]
[[Category:MediEvil 2 enemies]]