11,054
edits
m (Removing images.) |
DansFriend (talk | contribs) No edit summary |
||
(10 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Cut content}}'''Dragon Dan''' is | {{Cut content}} | ||
{{Infobox character | |||
|image=MediEvilECTSPreAlpha-DragonDan.png | |||
|aka = Dragon-Dan | |||
|gender = Male | |||
|entityname = DragonDan{{Gameref|RollingDemo}}{{RollingDemoEntityRef|DragonDan}}{{Gameref|ECTSPreAlpha}}{{ECTSPreAlphaEntityRef|DragonDan}} | |||
|appearstitle = Cut from | |||
|appearances = {{Appearances| | |||
|medievil1998 = | |||
*[[MediEvil ECTS Pre-Alpha/The Gallows Gauntlet|The Gallows Gauntlet]] | |||
}}}}'''Dragon Dan''' is a cut gameplay mechanic from ''[[MediEvil (1998)|MediEvil]]''. After drinking the [[Potions|Dragon Potion]] power-up, [[Sir Dan]] would transform into a red dragon. According to the game's producer, [[Chris Sorrell]], Dragon Dan was cut due to taking up too much space in memory.{{TwitterRef|Sorrell|1472053476473507843|December 18, 2021|January 4, 2024|quote=…And when I say Dragon Dan, that’s literally what we originally hoped to do - to literally turn him into a dragon version of himself. I guess this was artwork exploring that idea. But sadly we didn’t have enough memory and had to make do with a cheap armor upgrade instead!}} This is likely because of the unique model and its multiple animations. Its replacement, the [[Dragon Armour]], utilises the existing Dan model (safe for swapping out a few parts) and only has one unique animation for breathing fire. | |||
The Dragon Dan model can be found inside [[MediEvil ECTS Pre-Alpha/The Gallows Gauntlet|The Gallows Gauntlet]] [[cambridge:WAD|WAD]] file in the ''[[MediEvil ECTS Pre-Alpha]]'', suggesting that this may have been one of the levels, or perhaps the only level, where the Dragon Potion would have appeared.{{Gameref|ECTSPreAlpha|[[MEDRES.MWD]], files at indices 373 (Dragon Dan model), and 544 (assorted textures)}} The [[entity]] for Dragon Dan appears in both the ''[[MediEvil Rolling Demo]]'' and the ''MediEvil ECTS Pre-Alpha''.{{RollingDemoEntityRef|DragonDan}}{{ECTSPreAlphaEntityRef|DragonDan}} | |||
==Characteristics== | |||
===Appearance=== | |||
After drinking the Dragon Potion, Sir Dan took on the appearance of a small, red dragon. The potion neither altered Sir Dan's size, nor did it restore his missing eye. However, it did affect his posture, making him lean forward. A pair of yellow wings sprouted on his back and a big, red tail sprung from his backside. His feet turned into claws, making him unable to wear his sabatons. The rest of his armour was mostly unaffected by the transformation. | |||
==Gameplay== | |||
===Animations=== | |||
Dragon Dan has a total of ten animations. | |||
<gallery mode="slideshow"> | |||
MediEvilECTSPreAlpha-DragonDan-WalkAnimation.gif|Walk animation. | |||
MediEvilECTSPreAlpha-DragonDan-IdleAnimation.gif|Idle animation. | |||
MediEvilECTSPreAlpha-DragonDan-IdleAnimation2.gif|Another idle animation. | |||
MediEvilECTSPreAlpha-DragonDan-JumpAnimation.gif|Jump animation. | |||
MediEvilECTSPreAlpha-DragonDan-AttackAnimation.gif|Fire breathing animation. | |||
MediEvilECTSPreAlpha-DragonDan-DodgeAnimation.gif|Dodge animation. | |||
MediEvilECTSPreAlpha-DragonDan-RunAnimation.gif|Run animation. | |||
MediEvilECTSPreAlpha-DragonDan-RecoilAnimation.gif|Recoil animation. | |||
MediEvilECTSPreAlpha-DragonDan-FlyingAnimation.gif|Flying animation. | |||
MediEvilECTSPreAlpha-DragonDan-DeathAnimation.gif|Death animation. | |||
</gallery> | |||
==Gallery== | |||
<gallery> | |||
MediEvil1998-DragonDan-ConceptArt.jpg|Concept art by [[Jason Wilson]]. | |||
MediEvil1998-DragonDan-Render.png|Early render from the ''[[Sony ECTS 1997 PlayStation Press Pack]]''. | |||
MediEvilRollingDemo-DragonPotion.png|The Dragon Potion. | |||
</gallery> | |||
{{ | ==References== | ||
[[Category: | {{Reflist}} | ||
==Navigation== | |||
{{MediEvil cut content}} | |||
[[Category:Content cut from MediEvil]] | |||
[[Category:Cut gameplay]] |