The Great Machine: Difference between revisions

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|enemies=[[Flying Eyeballs]]
|enemies=[[Flying Eyeballs]]
|plevel=[[The Hub|26. The Hub]]{{Gameref|Rolling-Demo}}
|plevel=[[The Hub|26. The Hub]]{{Gameref|Rolling-Demo}}
|nlevel=[[The Time Device|28. The Time Device]]{{Gameref|Rolling-Demo}}
|nlevel=[[MediEvil ECTS Pre-Alpha/The Time Device|28. The Time Device]]{{Gameref|Rolling-Demo}}
}}{{LocationMediEvil|bgclass=early-gallowmere-bg|bgposition=60% 3%}}'''The Great Machine''' is a level that was cut from ''[[MediEvil (1998)|MediEvil]].''{{Gameref|Rolling-Demo}} According to the game's producer, [[Chris Sorrell]], itt was going to be a very platform-oriented level where [[Sir Dan]] would navigate around the outside of a huge steam powered machine avoiding moving pistons and jets of steam. [[The Time Device]] was redesigned to accommodate the loss of the Great Machine. The [[Cathedral Spires]] level from ''[[MediEvil 2]]'' ended up being similar in concept to this level.{{Siteref|MediEvil-Boards|12832|MediEvil developers - Q&A;|June 14, 2013}}
}}{{LocationMediEvil|bgclass=early-gallowmere-bg|bgposition=60% 3%}}'''The Great Machine''' is a level that was cut from ''[[MediEvil (1998)|MediEvil]].''{{Gameref|Rolling-Demo}} According to the game's producer, [[Chris Sorrell]], itt was going to be a very platform-oriented level where [[Sir Dan]] would navigate around the outside of a huge steam powered machine avoiding moving pistons and jets of steam. [[The Time Device]] was redesigned to accommodate the loss of the Great Machine. The [[Cathedral Spires]] level from ''[[MediEvil 2]]'' ended up being similar in concept to this level.{{Siteref|MediEvil-Boards|12832|MediEvil developers - Q&A;|June 14, 2013}}