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====Energy==== | ====Energy==== | ||
[[File:MediEvilRollingDemo-EnergyBone.PNG|50px|right]] Dan's energy is represented by glowing green bones known as ''' | {{Main|Magic Bones}} | ||
[[File:MediEvilRollingDemo-EnergyBone.PNG|50px|right]] Dan's energy is represented by glowing green bones known as '''Magic Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game, while the '''Energy Counter''', which keeps track of the bones, was replaced by the [[Life Bar]]. | |||
At the beginning of the game, Dan will have three | At the beginning of the game, Dan will have three Magic Bones. More Magic Bones can be found in the environment or dropped by enemies, especially the final enemy in a wave of enemies. | ||
Losing all | Losing all Magic Bones will cause Dan to lose a Life. A single Magic Bone is lost when Dan sustains damage from an enemy attack. If Dan suffers a fatal event, such as falling or drowning, then he will lose a Life and his bones will be reset to three. | ||
The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Dan can carry a large number of Magic Bones, but the Counter will not update beyond the first nine, much like the Life Counter. | |||
====Lives==== | ====Lives==== | ||
[[File:MediEvilRollingDemo-LifeModel.png|80px|right]] Dan's '''Lives''' are represented by his skull instead of [[Life Bottles]], both in the [[wikipedia:HUD (video gaming)|HUD]] and within the game's levels themselves. | [[File:MediEvilRollingDemo-LifeModel.png|80px|right]] Dan's '''Lives''' are represented by his skull instead of [[Life Bottles]], both in the [[wikipedia:HUD (video gaming)|HUD]] and within the game's levels themselves. |