Scarecrows: Difference between revisions

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===Development===
===Development===
====''MediEvil'' (1998 original)====
====''MediEvil'' (1998 original)====
In early pre-release versions of ''MediEvil'' such as the ''[[MediEvil Rolling Demo]]'', scarecrows had two legs to walk on. They weren't as aggressive either, due to the lack of a spinning attack, but they still released crows from their coats to attack Dan. Killing them would award Dan with 200 [[points]].
[[File:MediEvil1998-Scarecrow-ConceptArt.jpg|thumb|right|Concept art by [[Jason Wilson]].]]In early pre-release versions of ''MediEvil'' such as the ''[[MediEvil Rolling Demo]]'', scarecrows had two legs to walk on. They weren't as aggressive either, due to the lack of a spinning attack, but they still released crows from their coats to attack Dan. Killing them would award Dan with 200 [[points]].


The pre-release version of the scarecrow had five animations, three of which were cut:
The pre-release version of the scarecrow had five animations, three of which were cut:
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MediEvilECTSPreAlpha-Scarecrow-DeathAnim.gif|Death animation (cut).
MediEvilECTSPreAlpha-Scarecrow-DeathAnim.gif|Death animation (cut).
</gallery>
</gallery>
=====Evolution of the scarecrow=====
=====Evolution of the scarecrows=====
<gallery>
<gallery>
MediEvilECTSPreAlpha-Scarecrow.png|Pre-release version.
MediEvilECTSPreAlpha-Scarecrow.png|Pre-release version.
MediEvil1998-Scarecrow.png|Final version.
MediEvil1998-Scarecrow.png|Final version.
</gallery>
</gallery>
====''MediEvil: Resurrection''====
====''MediEvil: Resurrection''====
Scarecrows were reconceptualised by artist [[Mark Gibbons]]. He was also responsible for creating their model, which was one of the first he created.<ref>{{Cite web|quote=The Scarecrow character model was one of the first I created and it was enormously satisfying to see it make it into the finished game.|site=Red Knuckle Studios (archived version)|title=Scarecrow|retrieved=October 21, 2007|author=Gibbons, Mark|url=https://web.archive.org/web/20071021072741/http://redknuckle.com/concept_pages/scarecrow.htm}}</ref>
Scarecrows were reconceptualised by artist [[Mark Gibbons]]. He was also responsible for creating their model, which was one of the first he created.<ref>{{Cite web|quote=The Scarecrow character model was one of the first I created and it was enormously satisfying to see it make it into the finished game.|site=Red Knuckle Studios (archived version)|title=Scarecrow|retrieved=October 21, 2007|author=Gibbons, Mark|url=https://web.archive.org/web/20071021072741/http://redknuckle.com/concept_pages/scarecrow.htm}}</ref>