Zarok: Difference between revisions

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====''[[MediEvil]]''====
====''[[MediEvil]]''====
Zarok was designed by Lead Artist [[Jason Wilson]]. Wilson imagined Zarok as both "thin and fey" and "an evil puppet."<ref>{{Cite web|url=http://jasonwilson-folio.blogspot.com/p/art-and-game-design-medievil.html|site=JASON WILSON - PORTFOLIO: Art and Game Design|title=MediEvil}}</ref>{{Siteref|MediEvil-Boards|13694|MediEvil developers - Q&A;|November 3, 2013}} Wilson also noted that the character ended up being "rather camp" which gave him "an endearing quality as a villain" and suited the "quirky fun nature" of the game.{{Siteref|atomic-city|artwork/Medievil_gallery/medievil_zarok_concept_design.htm|Zarok}}
Zarok was designed by Lead Artist [[Jason Wilson]]. Wilson imagined Zarok as both "thin and fey" and "an evil puppet."<ref>{{Cite web|url=http://jasonwilson-folio.blogspot.com/p/art-and-game-design-medievil.html|site=JASON WILSON - PORTFOLIO: Art and Game Design|title=MediEvil}}</ref>{{Siteref|MediEvil-Boards|13694|MediEvil developers - Q&A;|November 3, 2013}} Wilson also noted that the character ended up being "rather camp" which gave him "an endearing quality as a villain" and suited the "quirky fun nature" of the game.{{Siteref|atomic-city|artwork/Medievil_gallery/medievil_zarok_concept_design.htm|Zarok}}
In pre-release versions of the game, Zarok's Beast Transformation featured a pair of breasts.{{Gameref|Rolling-Demo}}


====''[[MediEvil 2]]''====
====''[[MediEvil 2]]''====