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{{Infobox character | {{Infobox character | ||
|image=MediEvilECTSPreAlpha-TumblingTorso.png | |image=MediEvilECTSPreAlpha-TumblingTorso.png | ||
|health = 400 HP{{Gameref|ECTSPreAlpha}}{{Gameref|ECTSPreAlpha|[[MEDIEVIL.EXE|PSX.EXE]], Tumbling1 entity at offset 0xA2EB4 (address 800BA330 | |health = 400 HP{{Gameref|ECTSPreAlpha}}{{Gameref|ECTSPreAlpha|[[MEDIEVIL.EXE|PSX.EXE]], Tumbling1 entity at offset 0xA2EB4 (memory address 800BA330)}} | ||
|attacksSrc = {{Gameref|ECTSPreAlpha|[[MEDIEVIL.EXE|PSX.EXE]], Tumbling1 entity at offset 0xA2EB4 (address 800BA330 | |attacksSrc = {{Gameref|ECTSPreAlpha|[[MEDIEVIL.EXE|PSX.EXE]], Tumbling1 entity at offset 0xA2EB4 (memory address 800BA330)}} | ||
|attacks = {{EnemyAttackRD}} | |attacks = {{EnemyAttackRD}} | ||
|receiveSrc = {{Gameref|ECTSPreAlpha|[[MEDIEVIL.EXE|PSX.EXE]], Tumbling1 entity at offset 0xA2EB4 (address 800BA330 | |receiveSrc = {{Gameref|ECTSPreAlpha|[[MEDIEVIL.EXE|PSX.EXE]], Tumbling1 entity at offset 0xA2EB4 (memory address 800BA330)}} | ||
|receive = {{EnemyAttackRD}} | |receive = {{EnemyAttackRD}} | ||
|score = 125{{Gameref|ECTSPreAlpha|[[MEDIEVIL.EXE|PSX.EXE]], Tumbling1 entity at offset 0xA2EB4 (address 800BA330 | |score = 125{{Gameref|ECTSPreAlpha|[[MEDIEVIL.EXE|PSX.EXE]], Tumbling1 entity at offset 0xA2EB4 (memory address 800BA330)}} | ||
|entityname = Tumbling1{{Gameref|ECTSPreAlpha|[[MEDIEVIL.EXE|PSX.EXE]], Tumbling1 entity at offset 0xA2EB4 (address 800BA330 | |entityname = Tumbling1{{Gameref|ECTSPreAlpha|[[MEDIEVIL.EXE|PSX.EXE]], Tumbling1 entity at offset 0xA2EB4 (memory address 800BA330)}} | ||
|appearstitle = Cut from | |appearstitle = Cut from | ||
|appearances={{Appearances|medievil1998= | |appearances={{Appearances|medievil1998= | ||
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Tumbling Torsos were green zombie torsos with exposed ribcages. Their heads had been cut off, or had fallen off, as only bloody stumps with a bit of bone jutting out remained in their place. Everything below the waist was missing too. This did not leave them helpless however, as they were quite capable of using their intact arms to get around. | Tumbling Torsos were green zombie torsos with exposed ribcages. Their heads had been cut off, or had fallen off, as only bloody stumps with a bit of bone jutting out remained in their place. Everything below the waist was missing too. This did not leave them helpless however, as they were quite capable of using their intact arms to get around. | ||
==Gameplay== | ==Gameplay== | ||
Killing a Tumbling Torso would have awarded Dan with 125 [[points]].{{Gameref|ECTSPreAlpha|[[MEDIEVIL.EXE|PSX.EXE]], Tumbling1 entity at offset 0xA2EB4 (address 800BA330 | Killing a Tumbling Torso would have awarded Dan with 125 [[points]].{{Gameref|ECTSPreAlpha|[[MEDIEVIL.EXE|PSX.EXE]], Tumbling1 entity at offset 0xA2EB4 (memory address 800BA330)}} | ||
===Animations=== | ===Animations=== | ||
Tumbling Torsos have a total of six animations. | Tumbling Torsos have a total of six animations. |