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*[[Iron Slugger (level)|Iron Slugger]] | *[[Iron Slugger (level)|Iron Slugger]] | ||
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{{Trophies| | |||
{{Infobox header|''MediEvil'' (1998 remake)|colspan=2}} | |||
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{{Trophy/MediEvil (1998)|Zip Zap Imp Splat}} | |||
{{Trophy/MediEvil (1998)|Gimme That Back!}} | |||
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{{Infobox header|''MediEvil'' (2019 remake)|colspan=2}} | |||
{{!}}- | |||
{{Trophy/MediEvil|Zip Zap Imp Splat}} | |||
{{Trophy/MediEvil|Gimme That Back!}} | |||
}} | |||
{{Quote|Watch out for sticky-fingered imps. These thieves will strip you down to your armored undies.|A [[MediEvil books|book]], on imp thieves.}} | {{Quote|Watch out for sticky-fingered imps. These thieves will strip you down to your armored undies.|A [[MediEvil books|book]], on imp thieves.}} | ||
'''Imps''' were a race of clever, troublesome and thieving pig-like creatures. Although Imps initially served the people of [[Gallowmere]] as their household servants, they eventually rebelled in 1286 by joining forces with the evil sorcerer [[Zarok]] during the [[Battle of Gallowmere]]. They continued to serve Zarok until his defeat in 1386 and continued to exist as a race up to at least the late 19th century where some Imps were part of [[The Freakshow|a freakshow]] in [[London]]. | '''Imps''' were a race of clever, troublesome and thieving pig-like creatures. Although Imps initially served the people of [[Gallowmere]] as their household servants, they eventually rebelled in 1286 by joining forces with the evil sorcerer [[Zarok]] during the [[Battle of Gallowmere]]. They continued to serve Zarok until his defeat in 1386 and continued to exist as a race up to at least the late 19th century where some Imps were part of [[The Freakshow|a freakshow]] in [[London]]. | ||
==History== | ==History== | ||
===13th century=== | ===13th century=== | ||
Back in [[King Peregrin]]'s day, Imps were often kept as household servants. Many Imps were treated very poorly by their masters. | Back in [[King Peregrin]]'s day, Imps were often kept as household servants. Many Imps were treated very poorly by their masters. | ||
As a result of their mistreatment, Imps formed a secret alliance with [[Zarok]]. On the morning of the [[Battle of Gallowmere]], every last one of King Peregrin's men awoke to find his House Imp gone, and along with them, every last undergarment in the kingdom. | As a result of their mistreatment, Imps formed a secret alliance with [[Zarok]]. On the morning of the [[Battle of Gallowmere]], every last one of King Peregrin's men awoke to find his House Imp gone, and along with them, every last undergarment in the kingdom.{{Gameref|MED2019}}{{Gameref|MED2019-Bestiary|Imps}} | ||
===The Evernight=== | ===The Evernight=== | ||
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===The Autumn of Death=== | ===The Autumn of Death=== | ||
In 1886, some Imps were a part of a [[London]] [[The Freakshow|freakshow]]. When the freakshow's [[ringmaster]] went missing however, the Imps started going crazy and began building an army of [[Standard Elephant-Bots|elephant bots]] to storm the city with. Their efforts were thankfully foiled by the resurrected Hero of Gallowmere | In 1886, some Imps were a part of a [[London]] [[The Freakshow|freakshow]]. When the freakshow's [[ringmaster]] went missing however, the Imps started going crazy and began building an army of [[Standard Elephant-Bots|elephant bots]] to storm the city with. Their efforts were thankfully foiled by the resurrected Hero of Gallowmere. A few Imps later appeared at the [[Iron Slugger (level)|boxing match]] between [[Dankenstein]] and the [[Iron Slugger]] where they tried to hinder Dankenstein by tossing his lost limbs around outside the boxing ring. | ||
==Gameplay== | ==Gameplay== | ||
===Strategy=== | ===Strategy=== | ||
Imps are generally not difficult enemies to dispatch. A few swings from one of Dan's swords or a blunt weapon like the [[Club]] or [[Hammer]] should finish them off fairly quickly. One only needs to be careful around their thieving variant who can carry Dan's weapon away and sell it off to a [[Merchant Gargoyle]]. One should also avoid using ranged weapons against the Imps in The Entrance Hall as they are magically shielded against projectiles. | Imps are generally not difficult enemies to dispatch. A few swings from one of Dan's swords or a blunt weapon like the [[Club]] or [[Hammer]] should finish them off fairly quickly. One only needs to be careful around their thieving variant who can carry Dan's weapon away and sell it off to a [[Merchant Gargoyle]]. One should also avoid using ranged weapons against the Imps in The Entrance Hall as they are magically shielded against projectiles. | ||
==Behind the scenes== | ==Behind the scenes== | ||
===In real life=== | ===In real life=== |