MediEvil Prototype (June '97): Difference between revisions

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==Features==
==Features==
===Limited Run===
===Limited Run===
In this version of the game, it was not possible for Dan to run indefinitely. Dan would run out of stamina which could only be recovered by not running. This was represented by a meter located at the bottom of the screen. Whenever Dan would run, a bar would slowly advance from Dan's happy face on the left end of the meter towards an unhappy Dan on the right side.
In this version of the game, it was not possible for Dan to run indefinitely. Dan would run out of stamina which could only be recovered by not running. This was represented by a meter located at the bottom of the screen. Whenever Dan would run, a bar would slowly advance from Dan's happy face on the left end of the meter towards an unhappy Dan on the right side. The meter would start out green and get progressively more red over time.


The Limited Run mechanic was removed by the time of the ''[[MediEvil Rolling Demo]]'', although the meter could still be seen when the game was paused. An option to toggle the Limited Run on and off also remained in the game's debug menu, despite no longer doing anything.{{Gameref|Rolling-Demo}} These few remnants of the mechanic were removed soon after, as they no longer appear in the ''[[MediEvil ECTS Pre-Alpha]]''.{{Gameref|ECTSPreAlpha}}
The Limited Run mechanic was removed by the time of the ''[[MediEvil Rolling Demo]]'', although the meter could still be seen when the game was paused. An option to toggle the Limited Run on and off also remained in the game's debug menu, despite no longer doing anything.{{Gameref|Rolling-Demo}} These few remnants of the mechanic were removed soon after, as they no longer appear in the ''[[MediEvil ECTS Pre-Alpha]]''.{{Gameref|ECTSPreAlpha}}
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==Gallery==
==Gallery==
===Video===
===Video===