13,026
edits
DansFriend (talk | contribs) |
DansFriend (talk | contribs) |
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|- | |- | ||
|'''Current weapon''' | |'''Current weapon''' | ||
| | |0x2C | ||
|1 | |1 | ||
|{{CollapsibleContent|show=see more|hide=see less|width=12.75em|00 - Small Sword|01 - Broad Sword<br>02 - Magic Sword<br>03 - Throwing Daggers<br>04 - Axe<br>05 - Club<br>06 - Crossbow<br>07 - Chicken Drumsticks<br>08 - Arm<br>09 - Lightning<br>0A - Longbow<br>0B - Spear<br>0C - Hammer<br>0D Flaming Longbow<br>0E - Magic Longbow<br>0F - Good Lightning<br>10 - Dragon Armour<br>11 - Chaos Rune<br>12 - None}} | |{{CollapsibleContent|show=see more|hide=see less|width=12.75em|00 - Small Sword|01 - Broad Sword<br>02 - Magic Sword<br>03 - Throwing Daggers<br>04 - Axe<br>05 - Club<br>06 - Crossbow<br>07 - Chicken Drumsticks<br>08 - Arm<br>09 - Lightning<br>0A - Longbow<br>0B - Spear<br>0C - Hammer<br>0D Flaming Longbow<br>0E - Magic Longbow<br>0F - Good Lightning<br>10 - Dragon Armour<br>11 - Chaos Rune<br>12 - None}} | ||
Line 108: | Line 108: | ||
|- | |- | ||
|'''Current shield''' | |'''Current shield''' | ||
| | |0x30 | ||
|1 | |1 | ||
|{{CollapsibleContent|show=see more|hide=see less|width=12.75em|00 - None|01 - Copper Shield<br>02 - Silver Shield<br>03 - Gold Shield}} | |{{CollapsibleContent|show=see more|hide=see less|width=12.75em|00 - None|01 - Copper Shield<br>02 - Silver Shield<br>03 - Gold Shield}} | ||
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|- | |- | ||
|'''Small Sword''' | |'''Small Sword''' | ||
| | |0xA0 | ||
|4 | |4 | ||
| | |<code>FF FF 00 00</code> | ||
|The default value is | |The default value is <code>FF FF 00 00</code>, which means Dan doesn't have the Small Sword in his inventory. It is set to <code>00 00 00 00</code> when Dan obtains it. | ||
|- | |- | ||
|'''Copper Shield''' | |'''Copper Shield''' | ||
| | |0x128 | ||
|4 | |4 | ||
| | |<code>FF FF 00 00</code> | ||
|The default value is | |The default value is <code>FF FF 00 00</code>, which means Dan doesn't have the Copper Shield in his inventory. It is set to <code>96 00 00 00</code> (150) when Dan obtains it, which is the durability of the shield. | ||
|- | |||
! colspan="5" | Level Changes | |||
|- | |||
! Name | |||
! Offset | |||
! Length | |||
! Value | |||
! Meaning | |||
|- | |||
| '''Length of array''' | |||
| 0x14C | |||
| 4 | |||
| 0 | |||
| Length of the "level changes" array. The array grows each time something happens that should change a level permanently on replays. | |||
|- | |||
| '''Start of array''' | |||
| 0x150 | |||
| Length of array * 4 | |||
| <code>00 00 00 00</code> | |||
|This is where the "level changes" array begins. | |||
|} | |} | ||