13,061
edits
DansFriend (talk | contribs) |
DansFriend (talk | contribs) |
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|'''Options flags''' | |'''Options flags''' | ||
|0x8 | |0x8 | ||
| | |4 | ||
|<code>00000100</code> (NTSC-U default) | |<code>00000100</code> (NTSC-U default) | ||
|Various flags from the Pause Menu. From right to left:<br>Flag 0: Vibration (0 for on, 1 for off)<br>Flag 1: Audio Mode (0 for stereo, 1 for mono)<br>Flag 2: Walk/Run toggle (0 for on, 1 for off) | |Various flags from the Pause Menu. From right to left:<br>Flag 0: Vibration (0 for on, 1 for off)<br>Flag 1: Audio Mode (0 for stereo, 1 for mono)<br>Flag 2: Walk/Run toggle (0 for on, 1 for off) | ||
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|'''Button layout''' | |'''Button layout''' | ||
|0x1A | |0x1A | ||
| | |2 | ||
|0-2 (0 default) | |0-2 (0 default) | ||
|Button layout. Can be set through the Pause Menu. | |Button layout. Can be set through the Pause Menu. | ||
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|'''Current weapon''' | |'''Current weapon''' | ||
|0x2C | |0x2C | ||
| | |4 | ||
|{{CollapsibleContent|show=see more|hide=see less|width=12.75em|00 - Small Sword|01 - Broad Sword<br>02 - Magic Sword<br>03 - Throwing Daggers<br>04 - Axe<br>05 - Club<br>06 - Crossbow<br>07 - Chicken Drumsticks<br>08 - Arm<br>09 - Lightning<br>0A - Longbow<br>0B - Spear<br>0C - Hammer<br>0D Flaming Longbow<br>0E - Magic Longbow<br>0F - Good Lightning<br>10 - Dragon Armour<br>11 - Chaos Rune<br>12 - None}} | |{{CollapsibleContent|show=see more|hide=see less|width=12.75em|00 - Small Sword|01 - Broad Sword<br>02 - Magic Sword<br>03 - Throwing Daggers<br>04 - Axe<br>05 - Club<br>06 - Crossbow<br>07 - Chicken Drumsticks<br>08 - Arm<br>09 - Lightning<br>0A - Longbow<br>0B - Spear<br>0C - Hammer<br>0D Flaming Longbow<br>0E - Magic Longbow<br>0F - Good Lightning<br>10 - Dragon Armour<br>11 - Chaos Rune<br>12 - None}} | ||
|The weapon Dan is currently wielding. | |The weapon Dan is currently wielding. | ||
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|'''Current shield''' | |'''Current shield''' | ||
|0x30 | |0x30 | ||
| | |4 | ||
|{{CollapsibleContent|show=see more|hide=see less|width=12.75em|00 - None|01 - Copper Shield<br>02 - Silver Shield<br>03 - Gold Shield}} | |{{CollapsibleContent|show=see more|hide=see less|width=12.75em|00 - None|01 - Copper Shield<br>02 - Silver Shield<br>03 - Gold Shield}} | ||
|The shield Dan is currently wielding. If set without having set its durability in the inventory, it will immediately break. | |The shield Dan is currently wielding. If set without having set its durability in the inventory, it will immediately break. | ||
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|'''Current map position''' | |'''Current map position''' | ||
|0x4C | |0x4C | ||
| | |4 | ||
|{{CollapsibleContent|show=see more|hide=see less|width=12.75em|00 - Dan's Crypt|01 - The Graveyard<br>02 - Return to the Graveyard<br>03 - Cemetery Hill<br>04 - The Hilltop Mausoleum<br>05 - Scarecrow Fields<br>06 - The Enchanted Earth<br>07 - Pumpkin Gorge<br>08 - The Pumpkin Serpent<br>09 - The Sleeping Village<br>0A - The Asylum Grounds<br>0B - Inside The Asylum<br>0C - Pools Of The Ancient Dead<br>0D - The Lake<br>0E - The Crystal Caves<br>0F - The Gallows Gauntlet<br>10 - The Haunted Ruins<br>11 - The Ghost Ship<br>12 - The Entrance Hall<br>13 - The Time Device<br>14 - Zarok's Lair}} | |{{CollapsibleContent|show=see more|hide=see less|width=12.75em|00 - Dan's Crypt|01 - The Graveyard<br>02 - Return to the Graveyard<br>03 - Cemetery Hill<br>04 - The Hilltop Mausoleum<br>05 - Scarecrow Fields<br>06 - The Enchanted Earth<br>07 - Pumpkin Gorge<br>08 - The Pumpkin Serpent<br>09 - The Sleeping Village<br>0A - The Asylum Grounds<br>0B - Inside The Asylum<br>0C - Pools Of The Ancient Dead<br>0D - The Lake<br>0E - The Crystal Caves<br>0F - The Gallows Gauntlet<br>10 - The Haunted Ruins<br>11 - The Ghost Ship<br>12 - The Entrance Hall<br>13 - The Time Device<br>14 - Zarok's Lair}} | ||
|Dan's current position on the map. Setting this to a level that is locked will allow Dan to enter that level, but may create a softlocked saved game if previous levels are not unlocked on the map. | |Dan's current position on the map. Setting this to a level that is locked will allow Dan to enter that level, but may create a softlocked saved game if previous levels are not unlocked on the map. |