Speedrunning:MediEvil (1998) Daring Dash Autofire: Difference between revisions

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Other runners strongly opposed the change, equating it to an over-simplification of gameplay mechanics and expressing concern about the precedent it might set. The idea was compared unfavorably with the introduction of autofire for the [[speed glitch]], which some felt was implemented without sufficient consensus.
Other runners strongly opposed the change, equating it to an over-simplification of gameplay mechanics and expressing concern about the precedent it might set. The idea was compared unfavorably with the introduction of autofire for the [[speed glitch]], which some felt was implemented without sufficient consensus.


The discussion focused on the difference between the necessity of autofire for physically demanding glitches and the overuse of such features for regular game mechanics like dashing. It was highlighted the danger of [[wikipedia:repetitive strain injuries|repetitive strain injuries]] (RSI) which justified the use of autofire for the speed glitch, but that autofire for Daring Dash might be excessive.<ref name="discussion"/>
The discussion focused on the difference between the necessity of autofire for physically demanding glitches and the overuse of such features for regular game mechanics like dashing. It highlighted the danger of [[wikipedia:repetitive strain injuries|repetitive strain injuries]] (RSI) which justified the use of autofire for the speed glitch, but that autofire for Daring Dash might be excessive.<ref name="discussion"/>
 
==Result==
==Result==
While no formal decision was documented in the initial discussion, the consensus leaned towards preserving traditional gameplay mechanics without autofire for Daring Dash, with a continued allowance for its use in mitigating physically damaging glitches like the speed glitch.<ref name="discussion"/>
While no formal decision was documented in the initial discussion, the consensus leaned towards preserving traditional gameplay mechanics without autofire for Daring Dash, with a continued allowance for its use in mitigating physically damaging glitches like the speed glitch.<ref name="discussion"/>