MediEvil Rolling Demo: Difference between revisions

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==Gameplay==
==Gameplay==
{{#ev:youtube|https://www.youtube.com/watch?v=dqeiO779bAI|alignment=right|description=The whole demo as recorded by EnergeticLute33.}}
{{#ev:youtube|https://www.youtube.com/watch?v=dqeiO779bAI|alignment=right|description=The whole demo as recorded by EnergeticLute33.}}
As the name suggests, the demo is largely non-interactive and cannot be properly played without [[MediEvil Rolling Demo#GameShark codes|cheating]] or hacking. However, the player can use the {{B|X}} button to skip any of the demo's segments and pressing {{B|SELECT}} can be used to return to the demo disc's main menu.
As the name suggests, the demo is largely non-interactive and cannot be properly played without [[#GameShark codes|cheating]] or hacking. However, the player can use the {{B|X}} button to skip any of the demo's segments and pressing {{B|SELECT}} can be used to return to the demo disc's main menu.


The demo lasts just over 10 minutes (loading included) and is made up of 17 segments which show off 10 unique levels. The whole sequence is as follows:
The demo lasts just over 10 minutes (loading included) and is made up of 17 segments which show off 10 unique levels. The whole sequence is as follows:
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====Analog - 1====
====Analog - 1====
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.
===FMVs===
Although no full motion videos are included with the demo, there are several references to them inside '''MEDIEVIL.EXE'''.
Starting at offset '''0x8F68C''':
<pre>
10AV.STR
INTROAV.STR
TITLEAV.STR
DUMMY.STR
</pre>
Further references occur at offset '''0xAD300''':
<pre>
11V.STR
9AV.STR
8AV.STR
7AV.STR
5AV.STR
4AV.STR
3AV.STR
2AV.STR
</pre>
===Gameplay===
===Gameplay===
====Lives====
====Lives====
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Dan's '''energy''' is represented by glowing green bones. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]].
Dan's '''energy''' is represented by glowing green bones. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]].
===Levels===
===Levels===
Starting at offset 0x8E00C in '''MEDIEVIL.EXE''' is the following numbered list of levels:
Starting at offset '''0x8E00C''' in '''MEDIEVIL.EXE''' is the following numbered list of levels:
<pre>
<pre>
*X.Programmers's Playground
*X.Programmers's Playground