MediEvil (1998): Difference between revisions

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[[File:Livelli_6.jpg|thumb|left|250px|Zarok entering the Graveyard.]]
[[File:Livelli_6.jpg|thumb|left|250px|Zarok entering the Graveyard.]]


Zarok, although believed to be dead, managed to escape the battlefield, fleeing into hiding. 100 years later, he returns. He steals the souls of the townsfolk and brings the dead and inanimate to life. Unknowningly, however, he also revives Dan, who retains his free will. Being the only one who can stop him, Daniel leaves his crypt and begins his journey through Gallowmere, which, if he succeeds, would make him the hero he had never been in life.
Zarok, although believed to be dead, managed to escape the battlefield, fleeing into hiding. 100 years later, he returns. He steals the souls of the townsfolk and brings the dead and inanimate to life. Unknowningly, however, he also revives Dan, who retains his free will. Being the only one who can stop him, Daniel leaves his [[Dan's Crypt|crypt]] and begins his journey through Gallowmere, which, if he succeeds, would make him the hero he had never been in life.


Dan makes his way through the Graveyard and into Cemetery Hill. After a short meeting with Zarok, Daniel proceeds exploring the area and finds a Witch Talisman. Then he continues to the Hilltop Mausoleum, where he fights the Stain Glass Demon for the key that unlocks the Graveyard's gates. He returns to the Graveyard and battles it's guardians for freedom. After defeat, they grant him the [[The Daring Dash|''Daring Dash'']] ability. When he finds his way out of the Scarecrow Fields, Dan travels to the Pumpkin Gorge, where he summons the Pumpkin Witch with his talisman. She promises to reward him with a [[Dragon Gem]] if he defeats the [[Pumpkin King]]. After defeating the King and getting the gem, Dan travels to [[The Sleeping Village|Gallows Town]], which is soon overrun by Zarok's henchmen.
Dan makes his way through the [[The Graveyard|Graveyard]] and into [[Cemetery Hill]]. After a short meeting with Zarok, Daniel proceeds with exploring the area and finds a [[Witch Talisman]]. He then continues to the [[Hilltop Mausoleum]], where he fights the [[Stained Glass Demon]] for the key that unlocks the Graveyard's gates. He [[Return to the Graveyard|returns to the Graveyard]], uses the key to unlock the Skull Gates and battles the graveyard's guardians for freedom. After defeat, they grant him the [[The Daring Dash|''Daring Dash'']] ability. When he finds his way out of the [[Scarecrow Fields]], Dan travels to the [[Pumpkin Gorge]], where he summons the [[Pumpkin Witch]] with his talisman. She promises to reward him with a [[Dragon Gem]] if he defeats the [[The Pumpkin Serpent|Pumpkin King]]. After defeating the King and getting the gem, Dan travels to [[The Sleeping Village|Gallows Town]], which is soon overrun by Zarok's henchmen.


He learns that Zarok wants to find the shadow artefact in order to release the Shadow Demons from their tomb underneath the Enchanted forest. Daniel manages to find the shadow artefact before Zarok, however. Daniel then leaves the town and enters the Asylum Grounds, where he encounters [[Jack of the Green]], a gargoyle that claims that the labyrinth is his domain. He gives riddles to Dan, which he must answer if he wishes to find a way out of the grounds. Daniel eventually reaches the Asylum, where he finds the [[Town Mayor]]. After freeing him from his cell, he tells Dan to take the Dragon Gem Zarok left behind.
He learns that Zarok wants to find the shadow artefact in order to release the Shadow Demons from their tomb underneath the Enchanted Earth. Daniel manages to find the shadow artefact before Zarok, however. Daniel then leaves the for the [[The Asylum Grounds|Asylum Grounds]], where he encounters [[Jack of the Green]], a gargoyle that claims the labyrinth as his domain. He gives riddles to Dan, which he must answer if he wishes to find a way out of the grounds. Daniel eventually enters the [[Inside the Asylum|Asylum]], where he finds the [[Town Mayor]]. After freeing him from his cell, he tells Dan to take the Dragon Gem Zarok left behind.


Daniel then travels to the Enchanted Forest, where he may summon a witch and help her get her amber from the ant's nest. If Daniel chooses to help the witch, he will fight the Ant Queen and receive some magical Chicken Drumsticks from the witch as a reward. In the forest, he locates the Shadow Demon tomb and opens it with the Shadow Artifact. In order to access the later parts of Gallowmere, Daniel had to release the demons from the tomb. After defeating two Demonettes, Daniel makes his way to the Pools of the Ancient Dead - The place where the Great War took place. There, Daniel meets the Grim Reaper. He asks Dan to bring him 10 lost souls in exchange for rowing Dan to the sunken city of Mellowmede. In Mellowmede, Daniel finds a way to the Crystal Caves, where he awakens a dragon using the two dragon gems he collected. The Dragon gives Daniel the dragon potion after Dan defeats him.
Daniel then travels to the [[Enchanted Earth]], where he may summon a witch and help her get her amber from the [[The Ant Caves|ant's nest]]. If Daniel chooses to help the witch, he will fight the Ant Queen and receive some magical Chicken Drumsticks from the witch as a reward. In the forest, he locates the Shadow Demon tomb and opens it with the Shadow Artifact. In order to access the later parts of Gallowmere, Daniel releases the demons from their tomb. After defeating two Demonettes, Daniel makes his way to the [[Pools of the Ancient Dead]] - The place where the battle of Gallowmere took place. There, Daniel meets the Grim Reaper. He asks Dan to bring him 10 lost souls in exchange for rowing Dan to the sunken city of Mellowmede. At [[The Lake|Mellowmede]], Daniel finds a way to the [[The Crystal Caves|Crystal Caves]], where he awakens a dragon using the two dragon gems he collected. The Dragon gives Daniel the [[dragon potion]] after Dan defeats him.


Dan proceeds to The Gauntlet. He uses the Dragon potion to reach areas behind the Dragon gates. Finally, he reaches [[The Haunted Ruins|the Haunted Ruins]] - Once Gallowmere's seat of power. Within this keep, he frees 3 peasants and encounters the ghost of [[King Peregrin]]. The King instructs him to unleash the lava behind the castle's floodgates in order to defeat the Shadow demons. Daniel does so, but it brings two stone golems to life. After defeating them, he quickly catapults himself out of the castle. He lands around a huge stone structure, when a [[Jabberwocky]] darts out of nowhere. It chases Dan, until Daniel reaches a cliff. In the last minute, he is saved by a giant bird (presumably a dragon bird). The bird drops Dan on the [[The Ghost Ship|Ghost Ship]]. Daniel makes his way to the ship's captain. He defeats him and takes control of the ship.
Dan proceeds to [[The Gallows Gauntlet|the Gallows Gauntlet]]. He uses the Dragon potion to get through the Dragon gates. Finally, he reaches [[The Haunted Ruins|the Haunted Ruins]] - Once Gallowmere's seat of power. Within this keep, he frees 3 peasants and encounters the ghost of [[King Peregrin]]. The King instructs him to unleash the lava behind the castle's floodgates in order to defeat the Shadow demons. Daniel does so, but it brings two stone golems to life. After defeating them, he quickly catapults himself out of the castle. He lands around a huge stone structure, when a [[Jabberwocky]] darts out of nowhere. It chases Dan, until Daniel reaches a cliff. In the last minute, he is saved by a giant bird (presumably a dragon bird). The bird drops Dan on the [[The Ghost Ship|Ghost Ship]]. Daniel makes his way to the ship's captain, which he defeats and then takes control over the ship.


[[File:Jh.png|thumb|left|250px|Zarok's Lair]]
[[File:Jh.png|thumb|left|250px|Zarok's Lair]]


Using the ship, Daniel travels to Zarok's Castle. He explores it's [[Entrance Hall]], until he finds a passage to Zarok's [[The Time Device|Time Device]], a great city of cogs and clocks built by ''the darkest of magic'' - science. Within the city, he finds Zarok's train. Daniel uses it to reach [[Zarok's Lair]]. Finally, Daniel confronts Zarok. Zarok summons his troops to kill Dan, but Daniel uses the souls he had collected within the chalices to create his own skeletal army. The two forces battle, until Daniel's side emerges victorious. Zarok then calls upon his champion, [[Lord Kardok]]. Once again, Daniel wins. Zarok then casts a spell that transforms him into a huge, dragon-like creature. Daniel defeats him, Zarok falls to the ground. In a last attempt to defeat his enemy, he casts a spell that causes the lair to collapse. Zarok is crushed by the ceiling while Dan runs for the door.
Using the ship, Daniel travels to Zarok's Castle. He explores it's [[Entrance Hall]], until he finds a passage to Zarok's [[The Time Device|Time Device]], a great city of cogs and clocks built by ''the darkest of magic'' - science. Within the city, he finds Zarok's train, which he uses to reach [[Zarok's Lair]]. Finally, Daniel confronts Zarok. Zarok summons his troops to kill Dan, but Daniel uses the souls he had collected within the chalices to create his own skeletal army. The two forces battle, until Daniel's side emerges victorious. Zarok then calls upon his champion, [[Lord Kardok]]. Once again, Daniel wins. Zarok then casts a spell that transforms him into a huge monster. Daniel defeats him. Zarok falls to the ground. In a last attempt to defeat his enemy, he casts a spell that causes the lair to collapse. Zarok is crushed by the ceiling while Dan runs for the door.


The game's ending depends on the amount of chalices collected by the player.
The game's ending depends on the amount of chalices collected by the player.
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===[[:Category:Enemies|Enemies]]===
===[[:Category:Enemies|Enemies]]===
Alongside certain weapons, there are also many colourful and varying enemies, though particularly zombies in the opening levels, which Dan must defeat. Later on through the epic journey through Gallowmere, Dan will encounter a number of other monsters and creatures, most of which are modelled after gothic demons associated with the time period. Sticky-fingered Imps, demonic Scarecrows, and mechanical Cossack-type guards with Russian accents are but a few of the ghastly and varied monstrosities that inhabit the levels.<br />Very simple weapons will require much use in order to finish off a single enemy. Some enemies can only be attacked either at certain times or using specific weapons, such as the Scarecrows. Many weapons, such as swords and throwing daggers, can be charged up to produce a more powerful attack to finish beasts off more quickly.
Alongside certain weapons, there are also many colourful and varying enemies, though particularly [[zombies]] in the opening levels, which Dan must defeat. Later on through the epic journey through Gallowmere, Dan will encounter a number of other monsters and creatures, most of which are modelled after gothic demons associated with the time period. Sticky-fingered Imps, demonic Scarecrows, and Zarok's boiler guards are but a few of the ghastly and varied monstrosities that inhabit the levels.<br />Very simple weapons will require much use in order to finish off a single enemy. Some enemies can only be attacked either at certain times or using specific weapons, such as the Scarecrows. Many weapons, such as swords and throwing daggers, can be charged up to produce a more powerful attack to finish beasts off more quickly.


==Cover art and CDs==
==Cover art and CDs==
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==Soundtrack==
==Soundtrack==
The original soundtrack of this game was made using electronic synthesizers to simulate an entire orchestra and organ. The tracks were composed by Paul Arnold and Andrew Barnabas. Although there's no official soundtrack release, the 71st issue of the french magazine Joypad featured a CD named [[Les musiques de MediEvil|Les musiques de Medievil]] which contains 10 tracks from the game and is the only 'soundtrack' released for it.
The original soundtrack of the game was made using electronic synthesizers to simulate an entire orchestra and organ. The tracks were composed by Paul Arnold and Andrew Barnabas. Although there's no official soundtrack release, the 71st issue of the french magazine Joypad featured a CD named [[Les musiques de MediEvil|Les musiques de Medievil]] which contains 10 tracks from the game and is the only soundtrack released for it.


==Reception==
==Reception==