MediEvil (1998): Difference between revisions

m
Line 198: Line 198:
According to [[Jason Wilson]], market research for the game in 1998 revealed that the game scored very highly with female gamers, especially in France.<ref>{{Cite web|title=Jason Wilson|quote=During market research for the game in ‘98, MediEvil was found to score very highly with female gamers, especially in France. Women found Sir Dan an appealing character and different to usual macho game characters.|site=Twitter|url=https://twitter.com/GunnComics/status/1049642128496893954}}</ref>
According to [[Jason Wilson]], market research for the game in 1998 revealed that the game scored very highly with female gamers, especially in France.<ref>{{Cite web|title=Jason Wilson|quote=During market research for the game in ‘98, MediEvil was found to score very highly with female gamers, especially in France. Women found Sir Dan an appealing character and different to usual macho game characters.|site=Twitter|url=https://twitter.com/GunnComics/status/1049642128496893954}}</ref>
===Sales===
===Sales===
*The game sold over 800k units world-wide by November 1, 1999.<ref>{{Icon|Med2}} {{cite web|title=Press Release|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/press_release/press_release1.htm|published=October 9, 2018}}</ref>
*The game sold over 800k units world-wide by November 1, 1999.<ref>{{Icon|Med2}} {{cite web|title=Press Release|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/press_release/press_release1.htm}}</ref>


{{Clear}}
{{Clear}}