MediEvil (1998): Difference between revisions

Additional reference about N-World.
(Adding Mappy.)
(Additional reference about N-World.)
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*Alias PowerAnimator - Used for creating the FMV models and rendering them on an SGI machine.
*Alias PowerAnimator - Used for creating the FMV models and rendering them on an SGI machine.
*Avid Matador - Used to create textures for the FMV models.
*Avid Matador - Used to create textures for the FMV models.
*N-World - Used for creating in-game 3D models.<ref name = "atomic">{{cite web|title=jason wilson medievil design history|site=atomic-city concept art and design of Jason Wilson (archived at Wayback Machine Internet Archive)|url=http://web.archive.org/web/20080303185334fw_/http://www.atomic-city.co.uk:80/pages/games/games_medievil.htm}}</ref>
*N-World - A 3D graphics package by Nichimen Graphics used for creating the in-game 3D models.<ref name = "atomic">{{cite web|title=jason wilson medievil design history|site=atomic-city concept art and design of Jason Wilson (archived at Wayback Machine Internet Archive)|retrieved=January 4, 2022|url=http://web.archive.org/web/20080303185334fw_/http://www.atomic-city.co.uk:80/pages/games/games_medievil.htm}}</ref><ref>{{Cite web|site=Gamespot|title=Nichimen Introduces New Animation Tool|author=Mullen, Micheal|url=https://www.gamespot.com/articles/nichimen-introduces-new-animation-tool/1100-2451979/|published=April 27, 2000|retrieved=January 4, 2022|quote=Nichimen Graphics Inc., a company known for helping developers build 3D animation into such games as Super Mario, Final Fantasy VII, and MediEvil, has announced its latest suite of software development tools called Mirai.}}</ref>
*Photoshop 2 - Used for creating in-game textures.<ref name ="atomic"/>
*Photoshop 2 - Used for creating in-game textures.<ref name ="atomic"/>