MediEvil 2: Difference between revisions

100 bytes removed ,  18 July 2020
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*'''''[[OUTRO|<font color=black>Not all chalices collected</font>]]''''': Sir Dan and Kiya  return to the museum where they decide to re-enter their eternal rest.
*'''''[[OUTRO|<font color=black>Not all chalices collected</font>]]''''': Sir Dan and Kiya  return to the museum where they decide to re-enter their eternal rest.


*'''''[[CHALLIS|<font color=black>All chalices collected</font>]]''''': Sir Dan and Kiya go for a ride on the time machine, which takes them back in time to [[Zarok's Lair]], but also to an alternative timeline, where Palethorn had used the spell book to travel back and rewrite time to replace Zarok with himself.<ref>{{Icon|Proboards}} {{cite web|site=MediEvil Boards|title=Interview with Jason Wilson|published=February 10, 2012|url=http://sirdanielfortesque.proboards.com/post/11632}}</ref>
*'''''[[CHALLIS|<font color=black>All chalices collected</font>]]''''': Sir Dan and Kiya go for a ride on the time machine, which takes them back in time to [[Zarok's Lair]], but also to an alternative timeline, where Palethorn had used the spell book to travel back and rewrite time to replace Zarok with himself.{{Siteref|MediEvil-Boards|11632|Interview with Jason Wilson|February 10, 2012}}


{{SpoilerEnd}}
{{SpoilerEnd}}
==Development==
==Development==
After the success of the first ''[[MediEvil]]'', Sony Computer Entertainment commissioned SCE Cambridge to develop a sequel that would be released before the end of the [[PlayStation]]'s lifespan. [[Chris Sorrell]], who previously served as the director of the first game, chose to focus on developing a [[Primal|new title for the PlayStation 2]] instead, so the project was handed over to [[James Shepherd]]. Sorrell had a few meetings with Shepherd where he passed on some of his ideas for the game, such as setting the game in the Victorian era and using [[Sir Henry Fortesque]], a more recently deceased descendant of Sir Dan's, as the game's protagonist. Shepherd used some of Chris' ideas while replacing others with his own.{{Siteref|MediEvil-Boards|13209|Interview with Chris Sorrell|July 23, 2013}}  
After the success of the first ''[[MediEvil]]'', Sony Computer Entertainment commissioned SCE Cambridge to develop a sequel that would be released before the end of the [[PlayStation]]'s lifespan. [[Chris Sorrell]], who previously served as the director of the first game, chose to focus on developing a [[Primal|new title for the PlayStation 2]] instead, so the project was handed over to [[James Shepherd]]. Sorrell had a few meetings with Shepherd where he passed on some of his ideas for the game, such as setting the game in the Victorian era and using [[Sir Henry Fortesque]], a more recently deceased descendant of Sir Dan's, as the game's protagonist. Shepherd used some of Chris' ideas while replacing others with his own.{{Siteref|MediEvil-Boards|13209|Interview with Chris Sorrell|July 23, 2013}}