13,026
edits
DansFriend (talk | contribs) m (→Reception) |
DansFriend (talk | contribs) m (→Development) |
||
Line 60: | Line 60: | ||
==Development== | ==Development== | ||
[[File:Med2DevTeam.jpg|thumb|The ''MediEvil 2'' development team.]] | [[File:Med2DevTeam.jpg|thumb|The ''MediEvil 2'' development team.]] | ||
After the success of the first ''[[MediEvil]]'', Sony Computer Entertainment commissioned SCE Cambridge to develop a sequel that would be released before the end of the [[PlayStation]]'s lifespan. [[Chris Sorrell]], who previously served as the director of the first game, chose to focus on developing a [[Primal|new title for the PlayStation 2]] instead, so the project was handed over to [[James Shepherd]]. Sorrell had a few meetings with Shepherd where he passed on some of his ideas for the game, such as setting the game in the Victorian era and using [[Sir Henry Fortesque]], a more recently deceased descendant of Sir Dan's, as the game's protagonist. Shepherd used some of | After the success of the first ''[[MediEvil]]'', Sony Computer Entertainment commissioned SCE Cambridge to develop a sequel that would be released before the end of the [[PlayStation]]'s lifespan. [[Chris Sorrell]], who previously served as the director of the first game, chose to focus on developing a [[Primal|new title for the PlayStation 2]] instead, so the project was handed over to [[James Shepherd]]. Sorrell had a few meetings with Shepherd where he passed on some of his ideas for the game, such as setting the game in the Victorian era and using [[Sir Henry Fortesque]], a more recently deceased descendant of Sir Dan's, as the game's protagonist. Shepherd used some of Sorrell's ideas while replacing others with his own.{{Siteref|MediEvil-Boards|13209|Interview with Chris Sorrell|July 23, 2013}} | ||
According to [[Jason Wilson]], the game's lead artist, an early draft of the game's plot had previous antagonist [[Zarok]] being held prisoner in the [[Tower of London]]. Sir Daniel Fortesque's objective would have been to free him. The two of them would have had to work together in an uneasy alliance against an evil cult who would be using Zarok's spell book to resurrect the dead.{{Siteref|MediEvil-Boards|13694|Interview with Jason Wilson|November 3, 2013}} | According to [[Jason Wilson]], the game's lead artist, an early draft of the game's plot had previous antagonist [[Zarok]] being held prisoner in the [[Tower of London]]. Sir Daniel Fortesque's objective would have been to free him. The two of them would have had to work together in an uneasy alliance against an evil cult who would be using Zarok's spell book to resurrect the dead.{{Siteref|MediEvil-Boards|13694|Interview with Jason Wilson|November 3, 2013}} | ||
During development, the Cambridge studio re-coded a majority of its core technology to ensure the sequel was "as good as possible" | During development, the Cambridge studio re-coded a majority of its core technology to ensure the sequel was "as good as possible," which Shepherd considered arguably similar to "starting from scratch."<ref name="interview">{{cite web|author = Axel Strohm|title=MediEvil 2 Director Interviewed|url=http://www.gamespot.com/articles/medievil-2-director-interviewed/1100-2447317/|site=GameSpot|published=15 December 1999}}</ref> Various features that were not implemented into the first game were added into ''MediEvil 2'', like additional playable characters created by utilising Dan's skeletal form.<ref name="interview"/> | ||
==Cover art and CDs== | ==Cover art and CDs== |