MediEvil: Resurrection: Difference between revisions

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Development of ''MediEvil: Resurrection'' began in 2003.<ref>{{cite web|url=http://www.sofacafe.com/Mitch/node/2|site=Mitch Phillips Portfolio|title=Resume / CV}}</ref> The senior management team at Sony Europe wanted a launch game for the PlayStation Portable and it was decided that a remake or “remix” of the original ''MediEvil'' was the way to go. Part of the reason for this was a very short predicted development time – the development team was given only a year to get the game ready, while an original title would likely have taken considerably longer.<ref name="MediEvil Boards">{{Icon|Proboards}} {{cite web|site=MediEvil Boards|published=4 August, 2013|retrieved=7 November, 2014|title=Interview with Dominic Cahalin|url=http://sirdanielfortesque.proboards.com/post/13269}}</ref>
Development of ''MediEvil: Resurrection'' began in 2003.<ref>{{cite web|url=http://www.sofacafe.com/Mitch/node/2|site=Mitch Phillips Portfolio|title=Resume / CV}}</ref> The senior management team at Sony Europe wanted a launch game for the PlayStation Portable and it was decided that a remake or “remix” of the original ''MediEvil'' was the way to go. Part of the reason for this was a very short predicted development time – the development team was given only a year to get the game ready, while an original title would likely have taken considerably longer.<ref name="MediEvil Boards">{{Icon|Proboards}} {{cite web|site=MediEvil Boards|published=4 August, 2013|retrieved=7 November, 2014|title=Interview with Dominic Cahalin|url=http://sirdanielfortesque.proboards.com/post/13269}}</ref>


Despite the success of the original, and despite having been developed within SCE Cambridge Studio, ''MediEvil: Resurrection'' was not created by [[Chris Sorrell]] or the original PS1 team. Sorrell had stressed to his studio management that he would love to direct the PSP game and bring ''MediEvil'' up to date, but the license to the ''[[wikipedia:24 (TV series)|24 TV series]]'' had become available to Sony and he was instead instructed to direct the video-game adaptation, ''[[wikipedia:24: The Game|24: The Game]]''. Since the release of ''MediEvil: Resurrection'', Sorrell has expressed disappointment with the changes to the game and the fact that his superiors did not allow him to direct it.<ref>{{cite web|site=The Mean Machines Archive|title=Retrogamer - The Making of... MediEvil|type=PDF file|published=March 27, 2008|url=http://www.meanmachinesmag.co.uk/upload/media/scans/medievil_retrogamer.pdf}}</ref>
Despite the success of the original, and despite having been developed within SCE Cambridge Studio, ''MediEvil: Resurrection'' was not created by [[Chris Sorrell]] or the original PS1 team. Sorrell had stressed to his studio management that he would love to direct the PSP game and bring ''MediEvil'' up to date, but the license to the ''[[wikipedia:24 (TV series)|24 TV series]]'' had become available to Sony and he was instead instructed to direct the video-game adaptation, ''[[wikipedia:24: The Game|24: The Game]]''. Since the release of ''MediEvil: Resurrection'', Sorrell has expressed disappointment with the changes to the game and the fact that his superiors did not allow him to direct it.<ref>{{cite web|site=The Mean Machines Archive|title=Retro Gamer - The Making of... MediEvil|type=PDF file|published=March 27, 2008|url=http://www.meanmachinesmag.co.uk/upload/media/scans/medievil_retrogamer.pdf}}</ref>


[[Piers Jackson]] was instead appointed as the producer for ''MediEvil: Resurrection''. He directed development and project managed the title, working closely with a new design team led by [[Dominic Cahalin]]. Mitch Phillips, who was the character animator for the previous two installments, was appointed as lead artist for the game. He and Bob and Barn, the soundtrack composers, were the only people from the original team to return.
[[Piers Jackson]] was instead appointed as the producer for ''MediEvil: Resurrection''. He directed development and project managed the title, working closely with a new design team led by [[Dominic Cahalin]]. Mitch Phillips, who was the character animator for the previous two installments, was appointed as lead artist for the game. He and Bob and Barn, the soundtrack composers, were the only people from the original team to return.