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The game was originally developed on a PS2 and then ported to the PSP - lead designer Dominic Cahalin lamented that the PS2 version was never made available as it was more playable on PS2 than the PSP version, benefiting greatly from the precision of the dedicated PS2 controller.<ref name="MediEvil Boards"/> | The game was originally developed on a PS2 and then ported to the PSP - lead designer Dominic Cahalin lamented that the PS2 version was never made available as it was more playable on PS2 than the PSP version, benefiting greatly from the precision of the dedicated PS2 controller.<ref name="MediEvil Boards"/> | ||
According to Piers Jackson, the thrust of the design was to produce a title that could showcase the full abilities of the PSP, including its built-in Wi-Fi capabilities.<ref>{{cite web|published=October 2005|title=''MediEvil'' Never Dies: Cambridge Studios revivers a ghastly Gothic favorite for Sony's PSP|site=EBSCOhost Connection|url=http://connection.ebscohost.com/c/articles/18330002/medievil-never-dies-cambridge-studios-revivers-ghastly-gothic-favorite-sonys-psp}}</ref> He also said that everything about the game was different from the original ''MediEvil''. Whilst they had taken the basic story and some of the locations from the original game, all the code, graphics and voices were different and they expanded the plot, added mini-games, multiplayer facilities and a PSP-friendly save anywhere function. He also said that they had tried to preserve ideas that they thought worked well in the original, though their use was altered or repositioned to keep the game fresh even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide.<ref>{{cite web|url=http://www.ign.com/articles/2004/12/10/developer-profile-medievil}}</ref> | According to Piers Jackson, the thrust of the design was to produce a title that could showcase the full abilities of the PSP, including its built-in Wi-Fi capabilities.<ref>{{cite web|published=October 2005|title=''MediEvil'' Never Dies: Cambridge Studios revivers a ghastly Gothic favorite for Sony's PSP|site=EBSCOhost Connection|url=http://connection.ebscohost.com/c/articles/18330002/medievil-never-dies-cambridge-studios-revivers-ghastly-gothic-favorite-sonys-psp}}</ref> He also said that everything about the game was different from the original ''MediEvil''. Whilst they had taken the basic story and some of the locations from the original game, all the code, graphics and voices were different and they expanded the plot, added mini-games, multiplayer facilities and a PSP-friendly save anywhere function. He also said that they had tried to preserve ideas that they thought worked well in the original, though their use was altered or repositioned to keep the game fresh even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide.<ref>{{cite web|site=IGN|title=Developer Profile: MediEvil|url=http://www.ign.com/articles/2004/12/10/developer-profile-medievil}}</ref> | ||
==Cover art== | ==Cover art== | ||
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| state = plain | | state = plain | ||
<!-- Aggregators --> | <!-- Aggregators --> | ||
| MC = 66/100<ref name="Metacritic">http://www.metacritic.com/game/psp/medievil-resurrection</ref> | | MC = 66/100<ref name="Metacritic">{{cite web|title=''MediEvil: Resurrection'' for PSP Reviews|site=Metacritic|url=http://www.metacritic.com/game/psp/medievil-resurrection}}</ref> | ||
| GR = 68.96%<ref name="Game Rankings">http://www.gamerankings.com/psp/920782-medievil-resurrection/index.html</ref> | | GR = 68.96%<ref name="Game Rankings">{{cite web|site=GameRankings|title=''MediEvil: Resurrection'' for PSP|url=http://www.gamerankings.com/psp/920782-medievil-resurrection/index.html}}</ref> | ||
<!-- Reviewers --> | <!-- Reviewers --> | ||
| GSpot = 6.1/10<ref name="Gamespot">http://www.gamespot.com/medievil-resurrection/reviews/medievil-resurrection-review-6133032/</ref> | | GSpot = 6.1/10<ref name="Gamespot">{{cite web|title=MediEvil: Resurrection Review|published=September 12, 2005|author=Greg Mueller|site=GameSpot|url=http://www.gamespot.com/medievil-resurrection/reviews/medievil-resurrection-review-6133032/}}</ref> | ||
| IGN = 7.3/10<ref name="IGN">http://www.ign.com/articles/2005/09/13/medievil-resurrection</ref> | | IGN = 7.3/10<ref name="IGN">{{cite web|title=''MediEvil Resurrection''|author=Jason Allen|published=September 12, 2005|site=IGN|url=http://www.ign.com/articles/2005/09/13/medievil-resurrection}}</ref> | ||
| EuroG = 4/10<ref>http://www.eurogamer.net/articles/r_medievil_psp</ref> | | EuroG = 4/10<ref>{{cite web|site=Eurogamer.net|published=November 8, 2005|title=''MediEvil: Resurrection''|author=Kristan Reed|url=http://www.eurogamer.net/articles/r_medievil_psp}}</ref> | ||
| Edge = 5/10 | | Edge = 5/10 | ||
| EGM = 6.2/10 | | EGM = 6.2/10 | ||
| GameZone = 8.7/10<ref name="GameZone">http://web.archive.org/web/20060118114736/http://psp.gamezone.com/gzreviews/r25367.htm</ref> | | GameZone = 8.7/10<ref name="GameZone">{{cite web|site=GameZone|title=''MediEvil Resurrection'' Review|author=Michael Knutson|published=September 12, 2005|url=http://web.archive.org/web/20060118114736/http://psp.gamezone.com/gzreviews/r25367.htm}} Archived at Wayback Machine Internet Archive.</ref> | ||
| GSpy = {{Rating|3.5|5}}<ref>http://psp.gamespy.com/playstation-portable/medievil-psp/654712p1.html</ref> | | GSpy = {{Rating|3.5|5}}<ref>{{cite web|site=GameSpy|title=MediEvil: Resurrection|author=Chris Scantleberry|published=September 29, 2005|url=http://psp.gamespy.com/playstation-portable/medievil-psp/654712p1.html}}</ref> | ||
| PSXE = 7.3/10<ref>http://www.psxextreme.com/scripts/reviews3/review.asp?revID=41</ref> | | PSXE = 7.3/10<ref>{{cite web|author=Farnk Provo|published=October 26, 2005|site=PSX Extreme|title=''MediEvil: Resurrection'' Review|url=http://www.psxextreme.com/scripts/reviews3/review.asp?revID=41}}</ref> | ||
}} | }} | ||
''MediEvil: Resurrection'' received mixed reviews upon release. The game holds average rankings of 66 on {{w|Metacritic}}<ref name="Metacritic" | ''MediEvil: Resurrection'' received mixed reviews upon release. The game holds average rankings of 66 on {{w|Metacritic}}<ref name="Metacritic"/> and 68.96% on {{w|Game Rankings}}<ref name="Game Rankings"/>. General complaints from reviewers were directed at the camera control, which was cited as being particularly poor during combat sequences, as well as occasional frame rate drops. The combat was also criticized for its awkward hit detection. {{w|IGN}} gave the game a 7.3, praising the graphics, soundtrack, and content but said that the fighting mechanics needed work.<ref name="IGN">http://www.ign.com/articles/2005/09/13/medievil-resurrection</ref> {{w|GameSpot}} gave the game a 6.1, stating "The game hasn't aged well, and although it has plenty of personality, the maddening camera control and broken combat mechanics quickly spoil the fun".<ref name="Gamespot"/> [http://www.gamecritics.com GameCritics] was one of the harshest reviewers, giving the game a score of 4/10 and stating "I honestly do think that Sir Daniel Fortesque is a good character with potential, but I would have much rather seen an all-new game with a nod towards current methodology than a rehash of something that honestly wasn't all that great in the first place".<ref>{{cite web|title=''MediEvil Resurrection''|author=Brad Gallaway|published=November 9, 2005|site=GameCritics|url=http://www.gamecritics.com/book/export/html/3044}}</ref> | ||
Chris Sorrell and Jason Wilson, co-creators of ''MediEvil'', have also expressed disappointment with the game. Neither of them had any involvement with ''MediEvil: Resurrection'', and when they were asked about the game during an interview with RetroGamer, Jason Wilson said, “It was a strange feeling to see something you loved being remade by others. I now know what all those directors feel like when their movies are remade.” Chris Sorrell said that he was disappointed by the redesign of the game and how there were a number of aspects to ''MediEvil'' PSP that weren't really what he would have chosen. He did say, though, that the development team did an impressive job creating the game considering the time constraints they were up against. | Chris Sorrell and Jason Wilson, co-creators of ''MediEvil'', have also expressed disappointment with the game. Neither of them had any involvement with ''MediEvil: Resurrection'', and when they were asked about the game during an interview with RetroGamer, Jason Wilson said, “It was a strange feeling to see something you loved being remade by others. I now know what all those directors feel like when their movies are remade.” Chris Sorrell said that he was disappointed by the redesign of the game and how there were a number of aspects to ''MediEvil'' PSP that weren't really what he would have chosen. He did say, though, that the development team did an impressive job creating the game considering the time constraints they were up against. | ||
The game did receive a more positive reception and higher review scores from several sites. Critics unanimously praised the game’s graphics, soundtrack, voice-acting, and over-all content for the PSP. Game Over Online countered arguments by many critics, stating that although the camera issues and combat problems complicated several things, the game itself was still more than adequate as a basic platformer and awarded it a 7.7/10.<ref>http://www.game-over.net/reviews.php?page=pspreviews&id=18</ref> Gaming Illustrated gave it an 8.2, saying that it was a solid title whose best features include the humor, story, and amount of modes the game had to offer.<ref>http://gamingillustrated.com/medievil-resurrection-psp/?link=medievilres.php</ref> Game Chronicles gave the game a score of 86% stating that the game "Offers a quality presentation of a sometimes-awkward game, but for the most part you can overcome the quirky camera and really get into the melee and ranged combat. And the collection of mini-games rivals a handheld version of 'Mario Party'."<ref name="Game Chronicles">http://web.archive.org/web/20080105184955/http://www.gamechronicles.com/reviews/psp/medievil/resurrection.htm</ref> Game Zone website added that the title is "Really easy to pick up and play. The controls are very easy and responsive. The mini puzzles that are presented to the gamers are easy enough to understand yet still provide a nice challenge."<ref name="GameZone" | The game did receive a more positive reception and higher review scores from several sites. Critics unanimously praised the game’s graphics, soundtrack, voice-acting, and over-all content for the PSP. Game Over Online countered arguments by many critics, stating that although the camera issues and combat problems complicated several things, the game itself was still more than adequate as a basic platformer and awarded it a 7.7/10.<ref>{{cite web|site=Game Over Online|title=''MediEvil Resurrection''|author=Jeff Haynes|published=September 19, 2005|url=http://www.game-over.net/reviews.php?page=pspreviews&id=18}}</ref> Gaming Illustrated gave it an 8.2, saying that it was a solid title whose best features include the humor, story, and amount of modes the game had to offer.<ref>{{cite web|site=Gaming Illustrated|title=''MediEvil Resurrection'' (PSP)|author=Sean W. Gibson|published=October 19, 2005|url=http://gamingillustrated.com/medievil-resurrection-psp/?link=medievilres.php}}</ref> Game Chronicles gave the game a score of 86% stating that the game "Offers a quality presentation of a sometimes-awkward game, but for the most part you can overcome the quirky camera and really get into the melee and ranged combat. And the collection of mini-games rivals a handheld version of 'Mario Party'."<ref name="Game Chronicles">{{cite web|title=''MediEvil Resurrection''|site=Game Chronicles|author=Mark Smith|published=September 30, 2005|url=http://web.archive.org/web/20080105184955/http://www.gamechronicles.com/reviews/psp/medievil/resurrection.htm}}</ref> Game Zone website added that the title is "Really easy to pick up and play. The controls are very easy and responsive. The mini puzzles that are presented to the gamers are easy enough to understand yet still provide a nice challenge."<ref name="GameZone"/> | ||
===Sales=== | ===Sales=== | ||
Despite mixed reviews, ''MediEvil: Resurrection'' was a commercial success. The game was reported to have sold over 1 million copies worldwide, which was far more than originally predicted.<ref name="MediEvil Boards" | Despite mixed reviews, ''MediEvil: Resurrection'' was a commercial success. The game was reported to have sold over 1 million copies worldwide, which was far more than originally predicted.<ref name="MediEvil Boards"/> | ||
==Gallery== | ==Gallery== |