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{{DISPLAYTITLE:''MediEvil: Resurrection''}}{{Infobox video game | {{DISPLAYTITLE:''MediEvil: Resurrection''}} | ||
{{Infobox video game | |||
|name = MediEvil: Resurrection | |name = MediEvil: Resurrection | ||
|image = <tabber> | |image = <tabber> | ||
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{{vgrelease|EU=June 9, 2010<ref>{{Icon|Store}} {{cite web|title=MediEvil™: Resurrection PSP|site=PlayStation®Store UK|url=https://store.sonyentertainmentnetwork.com/#!/en-gb/games/medievil-resurrection-psp/cid=EP9000-UCES00006_00-GPCMEDIEVI000ESN?smcid=ps:show-now:visit-playstation-store:ps-playstation-store}}</ref> (Essentials)}}}} | {{vgrelease|EU=June 9, 2010<ref>{{Icon|Store}} {{cite web|title=MediEvil™: Resurrection PSP|site=PlayStation®Store UK|url=https://store.sonyentertainmentnetwork.com/#!/en-gb/games/medievil-resurrection-psp/cid=EP9000-UCES00006_00-GPCMEDIEVI000ESN?smcid=ps:show-now:visit-playstation-store:ps-playstation-store}}</ref> (Essentials)}}}} | ||
|genre = Action-adventure | |genre = Action-adventure | ||
|ratings = ESRB: Teen <br> PEGI: 7+ <br> OFLC: G8+ | |ratings = ESRB: Teen<ref>{{Cite web|url=https://www.esrb.org/ratings/Synopsis.aspx?Certificate=20335&Title=MediEvil+Resurrection|title=MediEvil: Resurrection|site=ESRB.org}}</ref> <br> PEGI: 7+<ref>{{Cite web|url=https://pegi.info/search-pegi?q=MediEvil&filter-age%5B%5D=7&page=1&op=Search&form_build_id=form-FpmJNlOx2nAzWSIJxan3AS2JqMRpHofq1nwnZumq6UI&form_id=pegi_search_form|title=MediEvil: Resurrection|site=Pegi Public Site}}</ref><br> OFLC: G8+ | ||
|modes = Single-player, multiplayer | |modes = Single-player, multiplayer | ||
|previous = ''[[MediEvil 2]]''}} | |previous = ''[[MediEvil 2]]''}} | ||
'''''MediEvil: Resurrection''''' is the third installment in the [[MediEvil (series)|''MediEvil'' series]]. It is a reimagining of the original ''[[MediEvil]]''. It was released as a launch title for the PSP on September 1, 2005, in Europe and on September 13, 2005, in the United States. The game was released as a platinum title in Europe on June 2, 2006. It was made available for download from the PS Store in Europe on May 29, 2008, and in the United States on June, 26 2008. | '''''MediEvil: Resurrection''''' is the third installment in the [[MediEvil (series)|''MediEvil'' series]]. It is a reimagining of the original ''[[MediEvil]]''. It was released as a launch title for the PSP on September 1, 2005, in Europe and on September 13, 2005, in the United States. The game was released as a platinum title in Europe on June 2, 2006. It was made available for download from the PS Store in Europe on May 29, 2008, and in the United States on June, 26 2008. | ||
==Differences from ''MediEvil''== | ==Differences from ''MediEvil''== | ||
The game features many alterations to the original structure and content, such as: | The game features many alterations to the original structure and content, such as: | ||
* The addition of the "[[Anubis Stone]]" sub-plot, which never appeared in the original game. The Anubis Stone replaces the power of the [[Chalices]] used to summon the undead army to help Dan at the end of the game. | * The addition of the "[[Anubis Stone]]" sub-plot, which never appeared in the original game. The Anubis Stone replaces the power of the [[Chalices]] used to summon the undead army to help Dan at the end of the game. | ||
* The Chalices can be collected as soon as they are found, rather than requiring Dan to kill enough enemies to pick them up. However, Dan still has to fill the Chalice with the souls of his enemies in order to be taken to the [[Hall of Heroes (Resurrection)|Hall of Heroes]]. | * The Chalices can be collected as soon as they are found, rather than requiring Dan to kill enough enemies to pick them up. However, Dan still has to fill the Chalice with the souls of his enemies in order to be taken to the [[Hall of Heroes (Resurrection)|Hall of Heroes]]. | ||
* The green target indicator that was only used for ranged weapons in the original game is now present at all times, even while Dan is using melee weapons or only his arm. This also allows Dan to lock-on when fighting enemies. | * The green target indicator that was only used for ranged weapons in the original game is now present at all times, even while Dan is using melee weapons or only his arm. This also allows Dan to lock-on when fighting enemies. | ||
* The game now includes two-handed weapons that prevent Dan from using a shield. The [[Warhammer]] is one of these weapons. | * The game now includes two-handed weapons that prevent Dan from using a shield. The [[Warhammer]] is one of these weapons. | ||
* Many things such as level design and characters were changed drastically, and some levels from the original were removed altogether. | * Many things such as level design and characters were changed drastically, and some levels from the original were removed altogether. | ||
** [[Dan's Crypt (Resurrection)|Dan's Crypt]] features books with extensive in-game tutorials, as well as a room that showcases all the weapons that the player has collected. There are also illustrated books with enemy data, which include hints on how to defeat each enemy. | ** [[Dan's Crypt (Resurrection)|Dan's Crypt]] features books with extensive in-game tutorials, as well as a room that showcases all the weapons that the player has collected. There are also illustrated books with enemy data, which include hints on how to defeat each enemy. | ||
** Some levels were merged in order to make them longer, such as the [[Pumpkin Gorge (MediEvil)|Pumpkin Gorge]] and [[The Pumpkin Serpent]] levels from the original. [[The Pumpkin King]] is fought in the Pumpkin Gorge, rather than in a seperate stage. | ** Some levels were merged in order to make them longer, such as the [[Pumpkin Gorge (MediEvil)|Pumpkin Gorge]] and [[The Pumpkin Serpent]] levels from the original. [[The Pumpkin King]] is fought in the Pumpkin Gorge, rather than in a seperate stage. | ||
* New levels and characters were introduced, the cutscenes are completely original, and the game was given a much more comical, cartoon-like style as opposed to the Gothic horror of the original. | * New levels and characters were introduced, the cutscenes are completely original, and the game was given a much more comical, cartoon-like style as opposed to the Gothic horror of the original. | ||
** In order to make the game even more comical, the narrator cracks jokes about the game world during loading screens. | ** In order to make the game even more comical, the narrator cracks jokes about the game world during loading screens. | ||
* The soundtrack is also completely orchestrated, and many of the themes from the original were removed while new themes were created to fit with the new levels. | * The soundtrack is also completely orchestrated, and many of the themes from the original were removed while new themes were created to fit with the new levels. | ||
* Unlike in the original game, there is no alternate ending; Dan still goes to the Hall of Heroes regardless of whether he collects all of the chalices. | * Unlike in the original game, there is no alternate ending; Dan still goes to the Hall of Heroes regardless of whether he collects all of the chalices. | ||
* [[Kul Katura the Serpent Lord]] no longer appears in [[Scarecrow Fields (Resurrection)|Scarecrow Fields]]. The [[Serpent of Gallowmere]] no longer appears since [[The Gallows Gauntlet]] level was removed. | * [[Kul Katura the Serpent Lord]] no longer appears in [[Scarecrow Fields (Resurrection)|Scarecrow Fields]]. The [[Serpent of Gallowmere]] no longer appears since [[The Gallows Gauntlet]] level was removed. | ||
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One century later, in 1386, Zarok returns, casts a spell which curses an eternal night upon Gallowmere, robs the citizens in a nearby village of their souls and awakens his undead army. Sir Dan is then woken up by Al-Zalam, a genie who Zarok robbed of his powers and cursed to reside in Dan’s skull (which shall never be lifted until Zarok dies). Unable to go to the Hall of Heroes in death due to his failures in life, Sir Fortesque sets out from his crypt to exact his revenge upon Zarok, free Al-Zalam from his head and "prove himself a true hero" now that he has been given a second chance. | One century later, in 1386, Zarok returns, casts a spell which curses an eternal night upon Gallowmere, robs the citizens in a nearby village of their souls and awakens his undead army. Sir Dan is then woken up by Al-Zalam, a genie who Zarok robbed of his powers and cursed to reside in Dan’s skull (which shall never be lifted until Zarok dies). Unable to go to the Hall of Heroes in death due to his failures in life, Sir Fortesque sets out from his crypt to exact his revenge upon Zarok, free Al-Zalam from his head and "prove himself a true hero" now that he has been given a second chance. | ||
After finding a way out of the cemetery, Dan comes across Death. After talking, Death tells Dan about how to defeat Zarok. He must collect all four pieces of the Anubis Stone, an | After finding a way out of the cemetery, Dan comes across Death. After talking, Death tells Dan about how to defeat Zarok. He must collect all four pieces of the Anubis Stone, an artefact that was used in the battle a century ago. The first piece is buried in the same cemetery where Death was encountered. The second piece is held by the Mayor of the Sleeping Village, who gets captured by Zarok and his Boiler Guards and is later released by Dan. He tells Dan to find the Shadow Demon Claw (used to wake up the Shadow demons). The third piece is in the possession of the witch of Pumpkin Gorge. She wants Dan to defeat the Pumpkin King, a large Jack-O-Lantern-like monster. The last piece is in the castle of King Peregrin. Soon, after finding all four pieces, getting through the rest of Gallowmere and making his way to the entrance of Zarok's lair, Dan goes inside, where Zarok is waiting. There, Zarok sends out his regular minions, then his champion Lord Kardok, a zombie centaur wielding a bow. Once the minions and Kardok have been beaten, he sends out his fleet of Fazgul warriors and then states that they are all immune to mortal weapons. While doing this, Dan fixes the pieces of the Stone, then holds it up to the sky. This summons the souls belonging to the soldiers who fought in the war. Seeing that they are all ghosts, their weapons will affect Zarok's warriors, so they charge straight towards them and start fighting while Dan keeps his side alive by zapping them with some of the Stone’s energy (if the player fails to do this, Zarok's side will gang up on Dan and finish him off, resulting in an immediate game over). | ||
Once Zarok's side loses, Dan's warriors cheer while turning into health vials that Dan collects to get as much energy back as possible (he loses it while using the energy on his side). After the Fazguls fall, Zarok has nothing else left to fight Dan with. Then, Zarok taunts Dan by asking him about creatures that slither. He soon finds out that snakes scare Dan, so he transforms into a giant cobra in a last-ditch effort to defeat Dan. The two fight, with Dan ending up victorious. Zarok then melts into his normal form while admitting defeat. | Once Zarok's side loses, Dan's warriors cheer while turning into health vials that Dan collects to get as much energy back as possible (he loses it while using the energy on his side). After the Fazguls fall, Zarok has nothing else left to fight Dan with. Then, Zarok taunts Dan by asking him about creatures that slither. He soon finds out that snakes scare Dan, so he transforms into a giant cobra in a last-ditch effort to defeat Dan. The two fight, with Dan ending up victorious. Zarok then melts into his normal form while admitting defeat. | ||
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Al-Zalam then finds out that he is finally free and powerful again, so he flies off. Dan wakes up and tries to get away, but is soon trapped on a piece of debris, slowly getting eaten away by the lava. Luckily, Al-Zalam spots Dan, grabs his hand and takes him back to his crypt while daylight returns and the stolen souls return to the people. Once inside, Al-Zalam drops Dan and the two wave goodbye, with Dan returning to his eternal rest. | Al-Zalam then finds out that he is finally free and powerful again, so he flies off. Dan wakes up and tries to get away, but is soon trapped on a piece of debris, slowly getting eaten away by the lava. Luckily, Al-Zalam spots Dan, grabs his hand and takes him back to his crypt while daylight returns and the stolen souls return to the people. Once inside, Al-Zalam drops Dan and the two wave goodbye, with Dan returning to his eternal rest. | ||
===Ending=== | ===Ending=== | ||
Dan then gets taken to the Hall of Heroes. When he arrives, the rest of the heroes have come to life and have prepared a feast, ready for Dan’s arrival. Once Dan sits down in the chair prepared for him, one of the heroes fills up a goblet with wine; Dan then unsuccessfully drinks it, shrugging his shoulders as the wine falls through his skeletal body and lands on the floor. His transparent statue then becomes solid, and the other heroes cheer and applaud him for finally having the courage to defeat Zarok once and for all. The game then returns to the narrative, which states the epilogue and also hints towards Zarok returning in a sequel, and then the credits roll.{{SpoilerEnd}} | Dan then gets taken to the Hall of Heroes. When he arrives, the rest of the heroes have come to life and have prepared a feast, ready for Dan’s arrival. Once Dan sits down in the chair prepared for him, one of the heroes fills up a goblet with wine; Dan then unsuccessfully drinks it, shrugging his shoulders as the wine falls through his skeletal body and lands on the floor. His transparent statue then becomes solid, and the other heroes cheer and applaud him for finally having the courage to defeat Zarok once and for all. The game then returns to the narrative, which states the epilogue and also hints towards Zarok returning in a sequel, and then the credits roll. | ||
{{SpoilerEnd}} | |||
==Development== | ==Development== | ||
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| PSXE = 7.3/10<ref>{{cite web|author=Farnk Provo|published=October 26, 2005|site=PSX Extreme|title=''MediEvil: Resurrection'' Review|url=http://www.psxextreme.com/scripts/reviews3/review.asp?revID=41}}</ref> | | PSXE = 7.3/10<ref>{{cite web|author=Farnk Provo|published=October 26, 2005|site=PSX Extreme|title=''MediEvil: Resurrection'' Review|url=http://www.psxextreme.com/scripts/reviews3/review.asp?revID=41}}</ref> | ||
}} | }} | ||
''MediEvil: Resurrection'' received mixed reviews upon release. The game holds average rankings of 66 on {{w|Metacritic}}<ref name="Metacritic"/> and 68.96% on {{w|Game Rankings}}<ref name="Game Rankings"/>. General complaints from reviewers were directed at the camera control, which was cited as being particularly poor during combat sequences, as well as occasional frame rate drops. The combat was also criticized for its awkward hit detection. {{w|IGN}} gave the game a 7.3, praising the graphics, soundtrack, and content but said that the fighting mechanics needed work.<ref name="IGN">http://www.ign.com/articles/2005/09/13/medievil-resurrection</ref> {{w|GameSpot}} gave the game a 6.1, stating "The game hasn't aged well, and although it has plenty of personality, the maddening camera control and broken combat mechanics quickly spoil the fun".<ref name="Gamespot"/> [http://www.gamecritics.com GameCritics] was one of the harshest reviewers, giving the game a score of 4/10 and stating "I honestly do think that Sir Daniel Fortesque is a good character with potential, but I would have much rather seen an all-new game with a nod towards current methodology than a rehash of something that honestly wasn't all that great in the first place".<ref>{{cite web|title=''MediEvil Resurrection''|author=Brad Gallaway|published=November 9, 2005|site=GameCritics|url=https://gamecritics.com/brad-gallaway/1651/}}</ref> | |||
''MediEvil: Resurrection'' received mixed reviews upon release. The game holds average rankings of 66 on {{w|Metacritic}}<ref name="Metacritic"/> and 68.96% on {{w|Game Rankings}}<ref name="Game Rankings"/>. General complaints from reviewers were directed at the camera control, which was cited as being particularly poor during combat sequences, as well as occasional frame rate drops. The combat was also criticized for its awkward hit detection. | |||
Chris Sorrell and Jason Wilson, co-creators of ''MediEvil'', have also expressed disappointment with the game. Neither of them had any involvement with ''MediEvil: Resurrection'', and when they were asked about the game during an interview with RetroGamer, Jason Wilson said, “It was a strange feeling to see something you loved being remade by others. I now know what all those directors feel like when their movies are remade.” Chris Sorrell said that he was disappointed by the redesign of the game and how there were a number of aspects to ''MediEvil'' PSP that weren't really what he would have chosen. He did say, though, that the development team did an impressive job creating the game considering the time constraints they were up against. | Chris Sorrell and Jason Wilson, co-creators of ''MediEvil'', have also expressed disappointment with the game. Neither of them had any involvement with ''MediEvil: Resurrection'', and when they were asked about the game during an interview with RetroGamer, Jason Wilson said, “It was a strange feeling to see something you loved being remade by others. I now know what all those directors feel like when their movies are remade.” Chris Sorrell said that he was disappointed by the redesign of the game and how there were a number of aspects to ''MediEvil'' PSP that weren't really what he would have chosen. He did say, though, that the development team did an impressive job creating the game considering the time constraints they were up against. | ||
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*{{Icon|Wikia}} ''[[w:c:voiceacting:MediEvil: Resurrection|MediEvil: Resurrection]]'' on the Voice Over Wiki. | *{{Icon|Wikia}} ''[[w:c:voiceacting:MediEvil: Resurrection|MediEvil: Resurrection]]'' on the Voice Over Wiki. | ||
*{{Icon|Wikipedia}} {{w|MediEvil: Resurrection|''MediEvil: Resurrection''}} at Wikipedia. | *{{Icon|Wikipedia}} {{w|MediEvil: Resurrection|''MediEvil: Resurrection''}} at Wikipedia. | ||
{{Wikipedia|MediEvil: Resurrection}} | {{Wikipedia|MediEvil: Resurrection}} | ||
{{Games}} | {{Games}} |