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====''[[MediEvil]]''==== | ====''[[MediEvil]]''==== | ||
[[File:zarok_small.jpg|thumb|Concept art of Zarok.]] | [[File:zarok_small.jpg|thumb|Concept art of Zarok.]] | ||
Zarok was designed by Lead Artist [[Jason Wilson]]. Wilson imagined Zarok as both "thin and fey" and "an evil puppet" | Zarok was designed by Lead Artist [[Jason Wilson]]. Wilson imagined Zarok as both "thin and fey" and "an evil puppet."<ref>{{Cite web|url=http://jasonwilson-folio.blogspot.com/p/art-and-game-design-medievil.html|site=JASON WILSON - PORTFOLIO: Art and Game Design|title=MediEvil}}</ref>{{Siteref|MediEvil-Boards|13694|Interview with Jason Wilson|November 3, 2013}} Wilson also noted that the character ended up being "rather camp" which gave him "an endearing quality as a villain" and suited the "quirky fun nature" of the game.{{Siteref|atomic-city|artwork/Medievil_gallery/medievil_zarok_concept_design.htm|Zarok}} | ||
====''[[MediEvil 2]]''==== | ====''[[MediEvil 2]]''==== | ||
An early iteration of ''MediEvil 2's'' plot involved Zarok being trapped in the Tower of London. Dan would have had to free him in order to form an uneasy alliance with him to recover his spell book from the clutches of an evil cult.{{Siteref|MediEvil-Boards|11632|Interview with Jason Wilson|February 10, 2012}} However, Zarok ended up not playing a major role in the final release. | An early iteration of ''MediEvil 2's'' plot involved Zarok being trapped in the Tower of London. Dan would have had to free him in order to form an uneasy alliance with him to recover his spell book from the clutches of an evil cult.{{Siteref|MediEvil-Boards|11632|Interview with Jason Wilson|February 10, 2012}} However, Zarok ended up not playing a major role in the final release. |