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==Characters== | ==Characters== | ||
===Allies=== | ===Allies=== | ||
{| border=" | {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;" | ||
|[[File:GargChar.png|150px|link=Information Gargoyle]] | |[[File:GargChar.png|150px|link=Information Gargoyle]] | ||
|'''Information Gargoyles'''<br />These ugly fellows are often overlooked by all but the wisest of heroes. They do not particularly like Sir Dan, as they know how much of a failure he was when he was alive. Fortunately, Gargoyles can't resist showing of how clever they are and will often give Dan handy hints and clues that can aid him on his quest. | |'''Information Gargoyles'''<br />These ugly fellows are often overlooked by all but the wisest of heroes. They do not particularly like Sir Dan, as they know how much of a failure he was when he was alive. Fortunately, Gargoyles can't resist showing of how clever they are and will often give Dan handy hints and clues that can aid him on his quest. | ||
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|} | |} | ||
===Villains=== | ===Villains=== | ||
{| border=" | {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;" | ||
|[[File:JackChar.png|150px|link=Jack of the Green]] | |[[File:JackChar.png|150px|link=Jack of the Green]] | ||
|'''Jack of the Green'''<br />The master of riddles, keeper of the maze. No-one has ever solved his riddles, so no-one has ever left the maze. | |'''Jack of the Green'''<br />The master of riddles, keeper of the maze. No-one has ever solved his riddles, so no-one has ever left the maze. | ||
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==Enemies== | ==Enemies== | ||
{| border=" | {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;" | ||
|[[File:MonkEnem.png|100px|link=Mad Monks]] | |[[File:MonkEnem.png|100px|link=Mad Monks]] | ||
|'''Mad Monks'''<br />The keepers of the grounds of madness, they bash away at Daniel with their sturdy shovels. If they're not patrolling the area, they can be found sleeping in holes in the ground. They can be awakened by ringing the nearby bells. | |'''Mad Monks'''<br />The keepers of the grounds of madness, they bash away at Daniel with their sturdy shovels. If they're not patrolling the area, they can be found sleeping in holes in the ground. They can be awakened by ringing the nearby bells. |