11,996
edits
DansFriend (talk | contribs) No edit summary |
DansFriend (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
This is | This page is about '''enemies''' found in the ''[[MediEvil Rolling Demo]]''. | ||
==Combat== | |||
Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types. Damage dealt is also not taken into account when enemies fight [[Sir Dan]], as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the amount of damage it deals. | Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types. Damage dealt is also not taken into account when enemies fight [[Sir Dan]], as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the amount of damage it deals. | ||
Line 8: | Line 8: | ||
Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie. | Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie. | ||
== | ==Enemies in playable levels== | ||
===[[MediEvil Rolling Demo/The Graveyard|The Graveyard]]=== | ===[[MediEvil Rolling Demo/The Graveyard|The Graveyard]]=== | ||
{{RollingDemoEnemyTableEntry | {{RollingDemoEnemyTableEntry | ||
Line 132: | Line 132: | ||
|address=AC::8001b678 | |address=AC::8001b678 | ||
}} | }} | ||
== | ==Enemies in unplayable levels== | ||
===[[The Coffin Vaults]]=== | ===[[The Coffin Vaults]]=== | ||
The texture file for this level does not indicate the presence of any enemies in the level. | The texture file for this level does not indicate the presence of any enemies in the level. |