Chess Pieces

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    Revision as of 14:13, 18 October 2021 by Gjlewis (talk | contribs) (The chess pieces are pretty much counted as characters for their magical mobility and mumbling words.)
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    Chess Pieces
    Biographical information
    AKA King
    Queen
    Bishop
    Rook
    "These chess pieces have a will of their own. Notice that each of their colors match colored squares on the board below them."
    MediEvil: The Official Strategy Guide

    The chess pieces are living chess game objects used for the final puzzle of the Asylum Grounds.

    History

    MediEvil

    They are magical life-sized talking chess objects moving in the same directions as in actual chess. To solve the chess puzzle, Dan must hit them with his weapon to make them move until they land on their own square that matches their colour. Once all the pieces are in place, the hidden entrance to the asylum will open at the centre of the chessboard.

    There are four chess pieces:

    King

    The king is a chess piece that can move in any direction, similar to the queen. The square tile that corresponds the king's colour is blue.

    Queen

    The queen is a chess piece that can move in any direction, similar to the king. The square tile that corresponds the queen's colour is red.

    Bishop

    The bishop is a chess piece that can only move diagonally. The square tile that corresponds the bishop's colour is green.

    Rook

    The rook is a chess piece that can only move vertically or horizontally. The square tile that corresponds the rook's colour is yellow.

    Behind the scenes

    Development

    In the original game's Rolling Demo, while all the chess pieces are mostly the same, their voices are not implemented at that time. Also, after completing the chess puzzle, the hidden entrance takes Dan to the underground tunnels which were later replaced by the level exit in the final game release.[1]

    Gallery

    Trivia

    • The pawn and knight are the only chess pieces that were not used for the Asylum Grounds' chess puzzle.
      • From the Asylum Grounds' level image of the original game, the knight chess piece was seen on the chessboard, implying that the knight was originally intended to be a part of the chess puzzle.
        • The knight chess piece was still seen in the level but as a hedge sculpture.
    • Most of the chess pieces' voices contain almost inaudible words, but if listening real carefully, the chess pieces (excluding the queen) can be heard muttering "Come on, one more!" and "One more time one more time...".
    • The rook in the original game says "Oi!" when hit, but in the PS4 remake, for some reason, the rook reuses the bishop's "Ouch!" voice clip.

    References

    1. MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.

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