MediEvil/Glitches
MediEvil has two main glitches used during speedruns: the Inventory Glitch and Level Looping. Both are only permitted in the glitched speedrunning categories.
Inventory Glitch
When a player presses SELECT the inventory will open. This is used to select weapons and items. SELECT, then closes the inventory again. If you open the inventory and then close it quickly (double tap) there is a brief window in which the player can input commands to allow you to move, jump, attack etc. When the inventory is open Dan is invulnerable. This glitch is useful with regards to the second glitch: Level Looping.
Level Looping
It is possible using the inventory glitch to "loop" to the end of the level. Using the inventory glitch it is possible to get out of bounds and essentially "fall" to the exit trigger of the level.
As described above, when the inventory is open you are invulnerable. If you double tap select the inventory will open and close. During the period of it opening and closing movement, jumping, attacking etc. is possible. This is the main mechanic for a level loop.
If you stand on an edge and use the inventory glitch (aka open and close in quick succession) you are able to jump off the edge and out of bounds (into the darkness). As the inventory is open you are able to skip the death triggers which would normally kill you in normal play.
As you are falling the inventory will be open, if you close the inventory you will die instantly and be put back to the spot in which you jumped off. However if you hold circle and then close the inventory you will not die. In fact you will be able to use the directional buttons to move about the level whilst falling.
This is the basis for reaching the exit trigger. There are multiple uses of level looping in the game. Some are used to skip to the exit of the level. Others are used to skip an enemy encounter which is needed to progress. The levels with loops in them are as follows:
Level Loop
- The Ghost Ship
- The Time Device
- Pools of the Ancient Dead
- The Haunted Ruins
Level Looping as explained by Torn338
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