Cemetery Hill: Difference between revisions

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The nefarious Zarok takes centre-stage--and he is taken aback by Sir Dan's new lease on life. He will wake the two [[Boulder Gargoyles]] before trotting off; one rolls soft stones, while the other rolls fireballs. Dan could run and jump straight up the winding peak before him and kill these two to head straight away for the exits, but that would suck all the fun out of this area.
The nefarious Zarok takes centre-stage--and he is taken aback by Sir Dan's new lease on life. He will wake the two [[Boulder Gargoyles]] before trotting off; one rolls soft stones, while the other rolls fireballs. Dan could run and jump straight up the winding peak before him and kill these two to head straight away for the exits, but that would suck all the fun out of this area.


Gargoyles or no, Dan can head left to discover an [[Energy Vial]] in a covered stall with the [[Merchant Gargoyle]]. Clear the zombies and press on.
Gargoyles or no, Dan can head left to discover an [[Energy Vial]] in a covered stall with the [[Merchant Gargoyle]]. Clear the zombies and press on, or use the nearby [[Energy Bomb]] to wipe them out.  


Head right from the entrance and chop a couple more zombies to find an entryway blocked by a boulder. There has to be a way in. Head back to the left and around the conveniently-placed lava pool to head uphill, then drop off to the left at the first bend into a knoll with a chest. Smack a couple of [[Headless Zombies]] and grab the Club. Smash the boulders in this area to get out.
Head right from the entrance and chop a couple more zombies to find an entryway blocked by a boulder. There has to be a way in. Head back to the left and around the conveniently-placed lava pool to head uphill, then drop off to the left at the first bend into a knoll with a chest. Smack a couple of [[Headless Zombies]] and grab the Club. Smash the boulders in this area to get out.
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