Draft:Chris Sorrell: Difference between revisions

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{{Infobox personnel
{{Infobox personnel
|image=ChrisSorrell.png
|image =
|caption=[[Chris Sorrell]] in ''The Making of MediEvil'' video.
|caption=[[Chris Sorrell]] in ''The Making of MediEvil'' video.
|medievil= Game Concept / Direction<br>Main Programming<br>Producer
|medievil= Game Concept / Direction<br>Main Programming<br>Producer
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'''CS''' - That was a little extra added by one of the level programmers (Matt Johnston). There's a rock jutting out of the pond in the village and the idea was that if you stood there for a moment or two the game would start to spawn ducks swimming across the pond that you could shoot with a ranged weapon. I don't recall exactly why it didn't make the final cut. Most likely there were just too many other things to finish and debug. Shame - I love little easter eggs like this!
'''CS''' - That was a little extra added by one of the level programmers (Matt Johnston). There's a rock jutting out of the pond in the village and the idea was that if you stood there for a moment or two the game would start to spawn ducks swimming across the pond that you could shoot with a ranged weapon. I don't recall exactly why it didn't make the final cut. Most likely there were just too many other things to finish and debug. Shame - I love little easter eggs like this!


'''3) '''An in-game model of the exterior of the [[Inside the Asylum (MediEvil)|Asylum]] is featured within the prototype; 
'''3) '''An in-game model of the exterior of the [[Inside The Asylum|Asylum]] is featured within the prototype; 




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'''CS''' - That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with. ...Sometimes you put a lot of effort into something and it doesn't pan out and other times something really simple to create totally pays off as those I think those rooms did.
'''CS''' - That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with. ...Sometimes you put a lot of effort into something and it doesn't pan out and other times something really simple to create totally pays off as those I think those rooms did.


'''4)''' This is a bit of an oddball; there's a message in the beginning of the [[The Graveyard (MediEvil)|Graveyard]] level which talks about "visitors from space in sci-fi movies and how genetic cloning is making Mary Shelley's Frankenstein closer to reality";
'''4)''' This is a bit of an oddball; there's a message in the beginning of the [[The Graveyard|Graveyard]] level which talks about "visitors from space in sci-fi movies and how genetic cloning is making Mary Shelley's Frankenstein closer to reality";




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'''5) '''Also, I have question about a character called "[[Uncle Mad]]" who can be found in Sleeping Village in the prototype;
'''5) '''Also, I have question about a character called "[[Uncle Mad]]" who can be found in Sleeping Village in the prototype;


<gallery spacing="small" bordercolor="transparent" widths="175">
 
Uncle Mad.png
</gallery>


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*[https://rawg.io/creators/chris-sorrell Chris Sorrell] at RAWG.io
*[https://rawg.io/creators/chris-sorrell Chris Sorrell] at RAWG.io
   
   
[[Category:Personnel]]
[[Category:People]]
   
   
[[Category:Interviews]]
[[Category:Interviews]]