Head Bangers: Difference between revisions

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|soul = {{MinorEvilSoul}}
|soul = {{MinorEvilSoul}}
|entityname = IaPatient
|entityname = IaPatient
|gender = Male
|gamename = MediEvil
|gamename = MediEvil
|health = 56 HP{{ORref|DF}}
|health = 56 HP{{ORref|DF}}
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==History==
==History==
===14th century===
===14th century===
Since the disappearance of the [[Head Monk]] of the Asylum, the patients were left to run amok. As they got in his way, [[Sir Daniel Fortesque]] was forced to kill them.
Since the disappearance of the [[Head Monk]] of the Asylum, the patients were left to run amok.{{Gameref|MED2019}}{{Gameref|MED2019-Bestiary|Head Bangers}} As they got in his way, [[Sir Daniel Fortesque]] was forced to kill them.{{Gameref|MED2019}}
==Characteristics==
===Appearance===
Head Bangers were thin men who wore nothing but simple pairs of green shoes and straight-jackets. They had two tufts of green hair poking out the left and right sides of their heads. This made them bear a slight resemblance to [[Zarok]]. Their heads were seemingly opened up and stitched back up and they had a crazed look on their faces.
==Gameplay==
==Gameplay==
===''MediEvil'' (1998 original)===
===''MediEvil'' (1998 original)===
====Official Strategy Guide entry====
====Official Strategy Guide entry====
In addition to the Zombies and Ghouls we've come to know and love, you'll meet the straight-jacketed crazy. These guys are amped on adrenaline and, most likely, a concoction of Asylum "vitamins." Where's nurse Ratchet when you need her? Just keep whacking at 'em with your weapons, until they clear out.{{Bookref|MED-Prima}}
In addition to the Zombies and Ghouls we've come to know and love, you'll meet the straight-jacketed crazy. These guys are amped on adrenaline and, most likely, a concoction of Asylum "vitamins." Where's nurse Ratchet when you need her? Just keep whacking at 'em with your weapons, until they clear out.{{Bookref|MED-Prima}}
===Strategy===
====Strategy====
The asylum patients are insane enemies that run around while laughing, trying to hit Dan with their own heads. They can be easily defeated with a [[hammer]] or [[club]].
The asylum patients are insane enemies that run around while laughing, trying to hit Dan with their own heads. They can be easily defeated with a [[hammer]] or [[club]].
===''MediEvil: Resurrection''===
===''MediEvil: Resurrection''===
====An Adventurer's Guide to Monsters entry====
====An Adventurer's Guide to Monsters entry====
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With the disappearance of the head monk, these patients have been left to run amok.
With the disappearance of the head monk, these patients have been left to run amok.


We don't know exactly what it was that sent them raving mad. Perhaps it was magic, perhaps the moon, or perhaps they were all licking toads. Truly, you should NOT lick those toads.{{Gameref|MED2019}}{{Gameref|MED2019-Bestiary|Head Bangers}}
We don't know exactly what it was that sent them raving mad. Perhaps it was magic, perhaps the moon, or perhaps they were all licking toads. Truly, you should NOT lick those toads.{{Gameref|MED2019-Bestiary|Head Bangers}}
==Behind the scenes==
==Behind the scenes==
===Development===
===Development===
In early versions of the game such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', Head Bangers appeared in [[The Asylum Grounds]] level.{{Gameref|RollingDemo}}{{Gameref|ECTSPreAlpha}} They were eventually removed from the level and placed in the new version of [[Inside The Asylum]].
In early versions of the game such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', Head Bangers appeared in [[The Asylum Grounds]] level.{{Gameref|RollingDemo}}{{Gameref|ECTSPreAlpha}} They were eventually removed from the level and placed in the new version of [[Inside The Asylum]].


The Head Bangers in these early versions also had a facial texture. The texture is very similar to the face of [[Zarok's Beast Transformation]], meaning that one was likely based on the other.
The Head Bangers in these early versions also had a facial texture. The texture is very similar to the face of [[Zarok's Beast Transformation]], meaning that one was likely based on the other:
 
<gallery>
{{Comparison
MediEvilECTSPreAlpha-HeadBangers-FacialTexture.png|Head Bangers' face.
|leftname=Head Bangers
MediEvilECTSPreAlpha-ZarokBeastTransformation-FacialTexture.png|Zarok's Beast face.
|left=[[File:MediEvilECTSPreAlpha-HeadBangers-FacialTexture.png|50px]]
</gallery>
|rightname=Zarok's Beast Transformation
|right=[[File:MediEvilECTSPreAlpha-ZarokBeastTransformation-FacialTexture.png|50px]]
}}


Their facial texture is missing in all final versions of the game. This may have been in error, as their face was not recoloured to match the rest of their skin.


Their facial texture is missing in all final versions of the game. The exact reason for its removal is unknown. It may have been removed to reduce the performance impact of having too many of the enemies on screen, or it was simply removed by mistake.
====Evolution of the Head Bangers====
<gallery>
MediEvilECTSPreAlpha-Headbangers.png|ECTS Pre-Alpha version.
MediEvil1998-Headbangers.png|Final version.
</gallery>


==Gallery==
==Gallery==