MediEvil Rolling Demo: Difference between revisions

m
Updating to new notes implementation.
mNo edit summary
m (Updating to new notes implementation.)
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|[[File:MediEvilRollingDemo-DaggerIcon.png]]<br>[[Dagger]]{{ref|a|a}}
|[[File:MediEvilRollingDemo-DaggerIcon.png]]<br>[[Dagger]]{{Note|name=blueAura|While powered up, a blue body shield aura forms around Dan that protects him from being hurt.}}
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|[[File:MediEvilRollingDemo-AxeIcon.png]]<br>[[Axe]]{{ref|b|b}}
|[[File:MediEvilRollingDemo-AxeIcon.png]]<br>[[Axe]]{{Note|name=redAura|While powered up, a red body shield aura forms around Dan that protects him from being hurt, but also hurts enemies.}}
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|[[File:MediEvilRollingDemo-ClubIcon.png]]<br>[[Club]]{{ref|c|c}}
|[[File:MediEvilRollingDemo-ClubIcon.png]]<br>[[Club]]{{Note|name=shockwave|Releases a shockwave while powered up that deals 2 points of weight damage.}}
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|16{{Note|Indirect hits only deal 2 points of weight damage.}}
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|[[File:MediEvilRollingDemo-ChickDrumstickIcon.png]]<br>[[Chick Drumstick]]{{ref|b|b}}
|[[File:MediEvilRollingDemo-ChickDrumstickIcon.png]]<br>[[Chick Drumstick]]{{Note|name=redAura}}
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|[[File:MediEvilRollingDemo-LightningIcon.png]]<br>[[Lightning]]{{ref|e|e}}
|[[File:MediEvilRollingDemo-LightningIcon.png]]<br>[[Lightning]]{{Note|No discernible change while powered up.}}
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|[[File:MediEvilRollingDemo-LongbowIcon.png]]<br>[[Longbow]]{{ref|f|f}}
|[[File:MediEvilRollingDemo-LongbowIcon.png]]<br>[[Longbow]]{{Note|Inflicts a burn effect which deals 4 points of fire damage six times. When powered up, it releases a fire blast that deals 2 points of fire damage as well.}}
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|[[File:MediEvilRollingDemo-SpearIcon.png]]<br>[[Spear]]{{ref|c|c}}
|[[File:MediEvilRollingDemo-SpearIcon.png]]<br>[[Spear]]{{Note|name=shockwave}}
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|[[File:MediEvilRollingDemo-TridentIcon.png]]<br>[[Trident]]{{ref|g|g}}
|[[File:MediEvilRollingDemo-TridentIcon.png]]<br>[[Trident]]{{Note|Crashes the game when equipped. If worked around, has no hit detection anyway.}}
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<small>{{note|a|a}} While powered up, a blue body shield aura forms around Dan that protects him from being hurt.<br>{{note|b|b}} While powered up, a red body shield aura forms around Dan that protects him from being hurt, but also hurts enemies.<br>{{note|c|c}} Releases a shockwave while powered up that deals 2 points of weight damage.<br>{{note|d|d}} Indirect hits only deal 2 points of weight damage.<br>{{note|e|e}} No discernible change while powered up.<br>{{note|f|f}} Inflicts a burn effect which deals 4 points of fire damage six times. When powered up, it releases a fire blast that deals 2 points of fire damage as well.<br>{{note|g|g}} Crashes the game when equipped. If worked around, has no hit detection anyway.</small>
{{Notelist}}


===Points===
===Points===