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MediEvil Rolling Demo: Difference between revisions

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|releasedate=September 7, 1997<ref name="ECTS">{{Cite web|author=Goring, Graham|title=ECTS - Lotta BBW's|published=September 7, 1997|site=uk.games.video.playstation|retrieved=April 22, 2022|url=https://groups.google.com/g/uk.games.video.playstation/c/oBnrQo1QjvI/m/WJLaUBq0ZBUJ}}</ref>
|releasedate=September 7, 1997<ref name="ECTS">{{Cite web|author=Goring, Graham|title=ECTS - Lotta BBW's|published=September 7, 1997|site=uk.games.video.playstation|retrieved=April 22, 2022|url=https://groups.google.com/g/uk.games.video.playstation/c/oBnrQo1QjvI/m/WJLaUBq0ZBUJ}}</ref>
|publishers=[[wikipedia:Sony Computer Entertainment Europe|Sony Computer Entertainment Europe]]
|publishers=[[wikipedia:Sony Computer Entertainment Europe|Sony Computer Entertainment Europe]]
|previous=''[[MediEvil E3 '97 Demo]]'' (trade show)
|previous=''[[MediEvil Prototype (June '97)]]'' (E3)
|next=''[[MediEvil ECTS Pre-Alpha]]'' (trade show)<br>''[[MediEvil 0.32 Demo]]'' (demo disc)
|next=''[[MediEvil ECTS Pre-Alpha]]'' (trade show)<br>''[[MediEvil 0.32 Demo]]'' (demo disc)
}}The '''''MediEvil Rolling Demo''''' is a version of ''[[MediEvil (1998)|MediEvil]]'' that is 400 days older than the [[MediEvil/SCES-00311|final version of the game]]. The demo was only released on two [[Wikipedia:PAL region|PAL region]] demo discs in late 1997 – [[MediEvil Rolling Demo/SCED-00986|''Winter Releases '97 demo 01'']] and [[MediEvil Rolling Demo/SCED-00936|''Registered Users Demo 02'']] – the former of which was given out at the [[ECTS 1997|European Computer Trade Show]].<ref name="ECTS"/> Files on the discs suggest that the demo finished development around August 14, 1997.
}}The '''''MediEvil Rolling Demo''''' is a version of ''[[MediEvil (1998)|MediEvil]]'' that is 400 days older than the [[MediEvil/SCES-00311|final version of the game]]. The demo was only released on two [[Wikipedia:PAL region|PAL region]] demo discs in late 1997 – [[MediEvil Rolling Demo/SCED-00986|''Winter Releases '97 demo 01'']] and [[MediEvil Rolling Demo/SCED-00936|''Registered Users Demo 02'']] – the former of which was given out at the [[ECTS 1997|European Computer Trade Show]].<ref name="ECTS"/> Files on the discs suggest that the demo finished development around August 14, 1997.
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|[[File:MediEvilRollingDemo-DaggerIcon.png]]<br>[[Dagger]]{{ref|a|a}}
|[[File:MediEvilRollingDemo-DaggerIcon.png]]<br>[[Dagger]]{{Note|name=blueAura|While powered up, a blue body shield aura forms around Dan that protects him from being hurt.}}
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|[[File:MediEvilRollingDemo-AxeIcon.png]]<br>[[Axe]]{{ref|b|b}}
|[[File:MediEvilRollingDemo-AxeIcon.png]]<br>[[Axe]]{{Note|name=redAura|While powered up, a red body shield aura forms around Dan that protects him from being hurt, but also hurts enemies.}}
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|[[File:MediEvilRollingDemo-ClubIcon.png]]<br>[[Club]]{{ref|c|c}}
|[[File:MediEvilRollingDemo-ClubIcon.png]]<br>[[Club]]{{Note|name=shockwave|Releases a shockwave while powered up that deals 2 points of weight damage.}}
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|16{{Note|Indirect hits only deal 2 points of weight damage.}}
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|[[File:MediEvilRollingDemo-ChickDrumstickIcon.png]]<br>[[Chick Drumstick]]{{ref|b|b}}
|[[File:MediEvilRollingDemo-ChickDrumstickIcon.png]]<br>[[Chick Drumstick]]{{Note|name=redAura}}
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|[[File:MediEvilRollingDemo-LightningIcon.png]]<br>[[Lightning]]{{ref|e|e}}
|[[File:MediEvilRollingDemo-LightningIcon.png]]<br>[[Lightning]]{{Note|No discernible change while powered up.}}
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|[[File:MediEvilRollingDemo-LongbowIcon.png]]<br>[[Longbow]]{{ref|f|f}}
|[[File:MediEvilRollingDemo-LongbowIcon.png]]<br>[[Longbow]]{{Note|Inflicts a burn effect which deals 4 points of fire damage six times. When powered up, it releases a fire blast that deals 2 points of fire damage as well.}}
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|[[File:MediEvilRollingDemo-SpearIcon.png]]<br>[[Spear]]{{ref|c|c}}
|[[File:MediEvilRollingDemo-SpearIcon.png]]<br>[[Spear]]{{Note|name=shockwave}}
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|[[File:MediEvilRollingDemo-TridentIcon.png]]<br>[[Trident]]{{ref|g|g}}
|[[File:MediEvilRollingDemo-TridentIcon.png]]<br>[[Trident]]{{Note|Crashes the game when equipped. If worked around, has no hit detection anyway.}}
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<small>{{note|a|a}} While powered up, a blue body shield aura forms around Dan that protects him from being hurt.<br>{{note|b|b}} While powered up, a red body shield aura forms around Dan that protects him from being hurt, but also hurts enemies.<br>{{note|c|c}} Releases a shockwave while powered up that deals 2 points of weight damage.<br>{{note|d|d}} Indirect hits only deal 2 points of weight damage.<br>{{note|e|e}} No discernible change while powered up.<br>{{note|f|f}} Inflicts a burn effect which deals 4 points of fire damage six times. When powered up, it releases a fire blast that deals 2 points of fire damage as well.<br>{{note|g|g}} Crashes the game when equipped. If worked around, has no hit detection anyway.</small>
{{Notelist}}


===Points===
===Points===