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MediEvil Rolling Demo: Difference between revisions

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After activating the [[#DEBUG1|DEBUG1]] or [[#DEBUG2|DEBUG2]] cheat, an option to adjust the '''difficulty level''' can be found in the [[#Pause Menu|pause menu]]. The default difficulty level is 1, while the full range is from 0 to 3 for a total of four difficulty levels.  
After activating the [[#DEBUG1|DEBUG1]] or [[#DEBUG2|DEBUG2]] cheat, an option to adjust the '''difficulty level''' can be found in the [[#Pause Menu|pause menu]]. The default difficulty level is 1, while the full range is from 0 to 3 for a total of four difficulty levels.  


The exact effects of difficulty levels on the game are unknown, but they do not seem to change the [[#Points|points]] earned for killing enemies or the amount of damage that [[#Weapons|weapons]] deal to them. However, the game does check the current difficulty whenever an enemy is first loaded in, so it is likely it has some effect on them.<ref name="df">Original research by [[User:DansFriend|Dan's Friend]].</ref>
The exact effects of difficulty levels on the game are unknown, but they do not seem to change the [[#Points|points]] earned for killing enemies or the amount of damage that [[#Weapons|weapons]] deal to them. However, the game does check the current difficulty whenever an enemy is first loaded in, so it is likely it has some effect on them.<ref name="df">Original research by [[User:DansFriend|Dan's Friend]].</ref> Difficulty 2 seems to break all weapons and enemy spawn points, but makes it possible to equip the [[trident]].<ref name="df"/>


[[File:MediEvilRollingDemo-TitleLevelDifficulty.png|right]] [[File:MediEvilRollingDemo-TitleLevelNormal.png|right]] An additional reference to "difficulty" can be found in the [[Title Level]] [[cambridge:VLO|VLO]] which contains a texture featuring the word. Another texture is of the word "normal", which may be the name of the default difficulty level. Whatever the case, it is likely difficulty levels would have been adjustable from the Title Level.
[[File:MediEvilRollingDemo-TitleLevelDifficulty.png|right]] [[File:MediEvilRollingDemo-TitleLevelNormal.png|right]] An additional reference to "difficulty" can be found in the [[Title Level]] [[cambridge:VLO|VLO]] which contains a texture featuring the word. Another texture is of the word "normal", which may be the name of the default difficulty level. Whatever the case, it is likely difficulty levels would have been adjustable from the Title Level.
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|- style="vertical-align:top;"
|- style="vertical-align:top;"
| '''FEET GRIP:'''<nowiki>*</nowiki>
| '''FEET GRIP:'''<nowiki>*</nowiki>
| Not activated
| {{CollapsibleContent|show=see more|hide=see less|width=11em|Not activated|8-4096}}
| X to toggle. L/R to change.
| X to toggle. L/R to change.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| '''GROUND FRIC:'''<nowiki>*</nowiki>
| '''GROUND FRIC:'''<nowiki>*</nowiki>
| Not activated
| {{CollapsibleContent|show=see more|hide=see less|width=11em|Not activated|8-4096}}
| X to toggle. L/R to change.
| X to toggle. L/R to change.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| '''KINETIC FRIC:'''<nowiki>*</nowiki>
| '''KINETIC FRIC:'''<nowiki>*</nowiki>
| Not activated
| {{CollapsibleContent|show=see more|hide=see less|width=11em|Not activated|8-4096}}
| X to toggle. L/R to change.
| X to toggle. L/R to change.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
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{{ItemTableEnd}}
{{ItemTableEnd}}
====Energy====
====Energy====
[[File:MediEvilRollingDemo-EnergyBone.PNG|50px|right]] Dan's energy is represented by glowing green bones known as '''Energy Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game, while the '''Energy Counter''', which keeps track of the bones, was replaced by the [[Life Bar]].
{{Main|Magic Bones}}
[[File:MediEvilRollingDemo-EnergyBone.PNG|50px|right]] Dan's energy is represented by glowing green bones known as '''Magic Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game, while the '''Energy Counter''', which keeps track of the bones, was replaced by the [[Life Bar]].


At the beginning of the game, Dan will have three Energy Bones. More Energy Bones can be found in the environment or dropped by enemies, especially the final enemy in a wave of enemies.  
At the beginning of the game, Dan will have three Magic Bones. More Magic Bones can be found in the environment or dropped by enemies, especially the final enemy in a wave of enemies.  


Losing all Energy Bones will cause Dan to lose a Life. A single Energy Bone is lost when Dan sustains damage from an enemy attack. If Dan suffers a fatal event, such as falling or drowning, then he will lose a Life and his bones will be reset to three.  
Losing all Magic Bones will cause Dan to lose a Life. A single Magic Bone is lost when Dan sustains damage from an enemy attack. If Dan suffers a fatal event, such as falling or drowning, then he will lose a Life and his bones will be reset to three.
 
The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Dan can carry a large number of Magic Bones, but the Counter will not update beyond the first nine, much like the Life Counter.


The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Dan can carry a large number of Energy Bones, but the Counter will not update beyond the first nine, much like the Life Counter.
====Lives====
====Lives====
[[File:MediEvilRollingDemo-LifeModel.png|80px|right]] Dan's '''Lives''' are represented by his skull instead of [[Life Bottles]], both in the [[wikipedia:HUD (video gaming)|HUD]] and within the game's levels themselves.  
[[File:MediEvilRollingDemo-LifeModel.png|80px|right]] Dan's '''Lives''' are represented by his skull instead of [[Life Bottles]], both in the [[wikipedia:HUD (video gaming)|HUD]] and within the game's levels themselves.  
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Although Dan can carry a large number of Lives, the '''Life Counter''' will not update beyond the first nine.
Although Dan can carry a large number of Lives, the '''Life Counter''' will not update beyond the first nine.
====Potions====
====Potions====
{{For||Potion (disambiguation)}}
'''Potions''' are pick-ups found throughout the levels. They are easily recognised by their shaking, releasing of steam and jumping in the air. When Dan drinks them, they cause a variety of effects:
'''Potions''' are pick-ups found throughout the levels. They are easily recognised by their shaking, releasing of steam and jumping in the air. When Dan drinks them, they cause a variety of effects:
{{ItemTableBegin}}
{{ItemTableBegin}}
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|0
|0
|-
|-
|[[File:MediEvilRollingDemo-TridentIcon.png]]<br>[[Trident]]{{Note|Crashes the game when equipped. If worked around, has no hit detection anyway.}}
|[[File:MediEvilRollingDemo-TridentIcon.png]]<br>[[Trident]]{{Note|name=Trident|Crashes the game when equipped outside of '''Difficulty 2''' or camera mode '''Free (Sus)'''.{{ORref|Dan's Friend}} Does not deal any damage.}}
|N/A
|N/A
|N/A
|N/A
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**[[Pumpkin Plants]]
**[[Pumpkin Plants]]
**[[Tentacles]]
**[[Tentacles]]
**[[Wickermen]]
**[[Wicker men]]
**[[Zombies|Zombies (Type A)]]
**[[Zombies|Zombies (Type A)]]
*'''125 points'''
*'''125 points'''